Latest per this thread: https://forum.game-guru.com/thread/214343
-- still needs a lot of tuning, this was after 5 mins of minor monkeying with settings after installing reframe
Work continues. Story is continually fleshed out, removed, readded, etc.
New characters are made via the character creator but in truth most of them are placeholders until I build a new character once I've learned enough modelling to do so.
Mostly right now it's about keeping it simple enough without going too crazy on it. The addition of new assets by Voodoo (thanks!) for his sci-fi work opens some interesting possibilities. One of the areas I wanted to add that I couldn't before is now distinctly possible and I have to really consider how I want to implement that.
A big part of my game is I want to make this game both difficult and rewarding. I don't want a game that can be easily finished in under a half hour; I want something that will take many attempts and many hours. Something where exploration is rewarded and rushing forward thoughtlessly is punished. Most of that will involve placement of enemies, pacing of action, etc.
I've begun assigning assets for other maps (medlab, hydroponics, engineering, the entertainment quarter, etc). Now I just need to work on a pen and paper version of said maps that I like and go from there.
Anyways, that's the latest. I'll try to get some more updated screenies once I've added a sufficiently big enough area or levels.