3rd Party Models/Media Chat / Ghostly Wraith Character

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rolfy
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Posted: 9th Nov 2015 00:31 Edited at: 9th Nov 2015 17:46
Now available in the store*

The Wraith is suitable for Fantasy/Horror games. He will pass through obstacles, walls and pillars etc and his eyes change from glowing white to red as he sucks the soul out of you.







Pirate Myke
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Posted: 9th Nov 2015 01:43
Very cool Rolfy.
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rolfy
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Posted: 9th Nov 2015 02:01
Thanks Myke He is the first of a few character ideas I have been having....something a little different.
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Posted: 9th Nov 2015 03:49
Different is great, we need different stuff.
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HarryWever
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Posted: 9th Nov 2015 08:04
awesome work rolfy.. i really love it....

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synchromesh
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Posted: 9th Nov 2015 10:39
Fantastic !!
It reminds me of a level from Gloom Delux on the Amiga
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TazMan
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Posted: 9th Nov 2015 11:25
Absolutely fantastic there rolfy, you have realy pushed out the boat, I will be buying this one and can't wait for any others of this type.
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3com
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Posted: 9th Nov 2015 13:18
Nice char for terror game, I love it.

Ideas: If they become ashes, after death, as vampires, it would be nice.

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MXS
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Posted: 9th Nov 2015 13:50
just what need buying right away.
more than what meets the eye.Welcome to SciFi Summer

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rolfy
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Posted: 9th Nov 2015 18:15
Thanks, Ghostly Wraith is now available in the store
Wolf
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Posted: 9th Nov 2015 21:40
That is ridicoulously (however you spell it) well done!!

I don't like comparing artists works to the big games but this gave me a strong elder scrolls vibe. All in all among the best I've seen on here.



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unfamillia
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Posted: 9th Nov 2015 22:28
Absolutely tremendous work Rolfy.

One thing that I would really like to see would be his arms coming in for you as he gets closer. I understand you have a lot going on with this character, with the cloth sim, but, I think if he were to reach out when within a certain distance, it would really give a creepy vibe. Almost like he is really gripping you, to suck the very life out of you!

As always Rolfy, awesome work.

Cheers

Jay.




rolfy
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Posted: 9th Nov 2015 22:29 Edited at: 9th Nov 2015 22:40
Well,well...Wolf me old mate...where have you been hiding?

Quote: "One thing that I would really like to see would be his arms coming in for you as he gets closer."

I was finding with this character that any excessive motion of the arms would be too much with stretching the cloth at the back of the character, as the dummies are child links parented to the arms , so decided to leave well enough alone with him. Still it's all lessons learned and I expect to do better ones in future

Any cloth simulations would be best done included with the animation frames of the character to avoid any rotational errors which creep in when linked after.
unfamillia
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Posted: 9th Nov 2015 22:40
I thought as much. Well, it looks great as it is. Plus, as you said, it's all a learning experience.

If you put this in the store, I can imagine it will do extremely well!





rolfy
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Posted: 9th Nov 2015 22:42
Already in the store
cybernescence
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Posted: 9th Nov 2015 23:49
Wow - that's spooky/cool/scary/amazing/sweet/well done.
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Posted: 10th Nov 2015 20:52
that is yet more impressive work, purchased
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devlin
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Posted: 11th Nov 2015 08:19 Edited at: 11th Nov 2015 08:25
love it
purchased
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Gtox
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Posted: 11th Nov 2015 08:31
Nice work, Rolfy. Good to see the GameGuru boundaries being shoved forward.
rolfy
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Posted: 11th Nov 2015 08:38 Edited at: 11th Nov 2015 08:43
Thanks a lot
Just finishing up the base mesh for another of these wraith characters and already rigged. This one will be a little darker and creepier, haven't quite decided if she will float or walk. Still to paint her up and finish sculpting the high poly for normal and spec maps. So a ways to go yet but will have cloth sim in the robes.

TazMan
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Posted: 11th Nov 2015 11:48
Another great character Rolfy, I think if you had her floating then maybe you should hide the feet, just a thought, I Put the money in to buy the other wraith should be there by now.

Do you think you will be putting a pack together, if so I would definately buy that one.

Fantastic work
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devlin
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Posted: 11th Nov 2015 12:46
looks great is it going in store ? i hope so.
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Wolf
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Posted: 11th Nov 2015 20:19
Quote: "Well,well...Wolf me old mate...where have you been hiding?"


Arrgh, ya know...here and there but still afloat!
I had to put idle fun aside for a few weeks and focus on my career. All is on track now so I'm back

Quote: "Just finishing up the base mesh for another of these wraith characters and already rigged."


It looks good!! I'd suggest an exposed ribcage but ghostly floating sheets are eeriee aswell.



-Wolf
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science boy
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Posted: 11th Nov 2015 21:54
i hope you do a ring wraith type one, you know fellowship not silly return of not the king due to they went off on a tangent just like me now. and the hobbit is shocking especially 5 armies, kinda wish i never saw it as it ruins everything tolkien built in my head. rant of peter jackson over.

yes a hunched forward black rider on foot. more like the cartoon version of l.o.r. that would be a fine addition
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HarryWever
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Posted: 14th Nov 2015 09:48
Just bought the model... real nice. awsome work...


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MooKai
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Posted: 16th Nov 2015 14:22
Bought it.
Sometimes the ghost not fall to the ground after I've killed him.
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rolfy
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Posted: 16th Nov 2015 18:48 Edited at: 16th Nov 2015 18:51
I will take a look at this today Mookai, it always falls for me so any extra info would help with tracking it down. The collision is off and the character raised in script, on death collision is switched on so gravity takes over and the entity should fall. Does the animation stop or continue to play forever after death? Might be that the script isn't exiting properly when health is gone.
Have you changed anything in script or entity properties?
MooKai
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Posted: 16th Nov 2015 19:23
the animation stop.
no, I've changed nothing at the script or the entity props.
maybe a GG bug
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rolfy
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Posted: 16th Nov 2015 21:04
If the animation stops it is definitely exiting in the script, it may depend on where you are placing it in your level, are you testing in a built scene? It may be that when entering the level collision is being affected by nearby entity's, sorry for so many questions but I would like to solve this for you
MooKai
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Posted: 16th Nov 2015 21:22
I've also bought the dungeon pack from Wizard...
so I placed some dungeon elements around and in the middle only the chessboard styled ground.
but you've used the same elements in your vid... strange
it not always happens, but sometimes I kill the ghost and then the animation stop, but he is not falling down...
btw. great work!

I hope you'll create some more scary ghosts and creatures.
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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rolfy
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Posted: 16th Nov 2015 22:13 Edited at: 16th Nov 2015 22:14
Not sure who created the dungeon parts I used, found those in GG, so reckon part of the Gold extras.
Could you possibly throw together a small scene using other entity's and see if problem occurs?
It may be GG since it appears random but also may be a nearby entity collision preventing it falling, I could probably script it to fall rather than use physics. We get the new release soon so might wait till I can test in that to ensure it is all working properly.
MooKai
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Posted: 16th Nov 2015 23:09 Edited at: 16th Nov 2015 23:14
here are two screenshots
1 with other entitys and one without other elements in the scene.
all ghosts are dead, animation stoped, but they not fall down.
even with only 1 in the scene. I can reproduce it now 100%
also if I reduce the height, no difference...

edit: only on the default height (flight level ) he fall down.
edit2: now I raised the height, work, raise more... not work...
well, I think its a GG problem. not from your model
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?

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rolfy
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Posted: 17th Nov 2015 00:14 Edited at: 17th Nov 2015 00:32
Ok, I see now. You are raising these in the editor which means they are spawning at that height and then raised about 1.5 metres in the script, when they exit they are dropping the 1.5 metres though you probably aren't noticing this
If you want the character to fly higher then change the following setting in the init part of the script to height you want, I think the values are in mm. And always place the character at ground level in editor.

function ai_wraith_init(e)

MoveUp(e,1500) change to

MoveUp(e,5500) or whatever height value you want.

Now when your character dies it will fall all the way down, tested it and works as it should, hope this fixes it for you. Any other issues don't hesitate to let me know

Edit* If you are good with scripting you could change height values to drop on player during attack etc, I reckon using height linked to player position in the script could even have this character follow upstairs etc since he doesn't use collision while active, he's an interesting one for scripters to play around with
MooKai
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Posted: 17th Nov 2015 12:55
Hmmm thanks, I will try it tonight, when I'm at home
So your default setting is 1.5meter, right?
Good to know
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MooKai
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Posted: 17th Nov 2015 23:36
looks good now
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rolfy
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Posted: 18th Nov 2015 03:04
Thanks for letting me know, glad it is solved

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