3rd Party Models/Media Chat / Model pack 52 and Gore pack from fpsc?

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Bisella
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 8th Nov 2015 18:26
It would be wonderful if someone could convert these two packs . It's possible?
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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Disturbing 13
3D Media Maker
19
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 9th Nov 2015 23:00
It's definitely possible; it's just a matter of figuring out the animation frames since GG works on 30fps and FPSC works on 25fps, so the animation numbers from previous FPSC models aren't accurate in GG. This could be done with all the past media, It's just a daunting task.


synchromesh
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Posted: 10th Nov 2015 01:49
I think someone has already converted it for personal use so yes its possible
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Bisella
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 10th Nov 2015 09:48
anyone can convert them for me ? I can pay
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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cycleops
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Playing: Fallout 4
Posted: 12th Nov 2015 08:43
I recently converted the Zombie Apocalypse 2 pack, let me take a look at them this weekend and Ill get back to you
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Bisella
GameGuru TGC Backer
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Joined: 30th Apr 2014
Location: Verona - Italy
Posted: 12th Nov 2015 12:53
ok , I look forward . Would you be able to convert other pack ?
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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geistschatten
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Joined: 10th Apr 2012
Playing: GameGuru
Posted: 19th Nov 2015 01:19
@cycleops, Would you be kind enough to share your FPE files? I bought Model Pack 57 back in 2012 but never got around to using it in a game with FPSC. I'd love to use them in GG, but unfortunately my misunderstanding between the animation frames is making them break-dance instead of attack

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