@3com.. thanks, I tried a variation of that code and it crashed Gameguru, but I will try your link's code out. Appreciate the link.
@Myke.. About the most awesome ASCII tables I've ever seen, thanks
Yes, GetInKey() does well at getting a keypress input, but it doesn't detect the keypress until it actually is pressed. So, if someone's capslock in "On" before they start the test mode or standalone, it will report a "0". Or, if someone accidentally hits both the shift and caplock keys while playing and gets an "e" Prompt, only the "e" Prompt will be detected but not work if it's a capitol "E" instead. I need a state of the capslock key before and during gameplay, and to either tell the player or turn it of by script.
@smallg.. Thanks for the suggestion. That is a better idea than the additional and repeated lowercase string conversions, then input check. That both satisfies my laziness, AND reduces the game's workload!
Thanks again everyone
Windows 10 64bit, Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz, 3301 Mhz, 4 Core(s), NVIDIA GeForce GTX 960 2 gig GDDR5, 16 gigs ram