I have the feeling that you are coming more from a gamers perspective rather than developers simply because its hard to give accurate answers to questions regarding "the graphics". This is because graphics are composed of many different aspects.
Silent Hill 2 is from 1999 but it still holds up visually even though its extremely outdated from a technical perspective. However, the artwork looks good.
Scorpion Disfigured on the other hand is from 2009 and looks less appealing, however, is technologically (resolution, shaders, postprocessing etc.) way more advanced.
This is the same with game guru. If you really want good looking graphics you will need the required artwork. Most of us work with models from many different artists which is what gives some game-guru games this slightly disjointed look.
Quote: "like the first real 3D Shooters that came out in the early 2000's "
I know what you mean. I believe some texture filtering, anti aliasing and good postprocessing will solve this though. However, google some screenshots from those old shooters....you might find that they look way worse than you remember them
Quote: "^^"
Hey! Are you german? German people have a tendency to use that smilie a lot
Quote: "I see plenty of young men on youtube making at least very nice maps and prototypes of games on their very own, without other helpers"
Mostly sample assets from EPIC games or artists that promote their work to studios and release occasional freebies. If you do however find someone who really does make enough assets to support an entire game please let me know....I want to capture him and clone him in my basement.
The truth is, if you really want to do anything even resembling BF3 you will have to shell out quite a few thousand euros. It has been mentioned before and I cannot stress enough that A) the games you get to buy, even the cheap bargain-bin ones are 99% of the time designed by big professional studios on a large budget and that B ) all mods of these games get great results because they build upon the already existing yet again very expensive technology.
Very Important: What makes modern games look this good is the lighting and the shader interaction with light....yet nobody has mentioned gamegurus current lack of good lightmapping which makes its games look so flat and boring as of now. Light and shadow are 70% of the visual appeal. You can try any premade scene in the unreal engine and deactivate all the lights and clear the lightmapping to see what I mean
Quote: "
This is the type of graphics i wanna reach at least. And by this video you can see that its definitely possible with GG."
If I had seen this earlier I could have saved myself the effort to write all that out...but hey! I don't really see the appeal of that video....seems grey and scantily designed. An update with anti aliasing and more goodies is on its way.
Quote: "why not DX12?"
Everything on the Xbox 360 runs with an enhanced version of DX9. DX11 is very powerful and widely supported where as DX 12 is rather new and, don't quote me on that, but I have been reading an article stating that many cards don't fully support it yet.
Here goes. Just craming it in because its new seems like a misstep to me. DX11 is beyond anything anyone of us can fully use anyway
. That is my opinion, you'd have to ask a dev if you want to know why exactly.
-Wolf
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"