Scripts / [Help] Spawn ennemies with trigger script

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eddy_de_galdon
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Joined: 24th Oct 2015
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Posted: 27th Oct 2015 12:46
Hi Game Guru Community ! I've started a little game and i make a little script for spawn entity and i need a little help : i want to make a trigger zone, and when the player are in this zone, they are a timer and when he reached 1000, they spawn a entity in this zone. There is my script, but i don't know how i can make spawn an entity x)
-> I search on game guru forum but they spawn system is for make spawn entity who are present on the map (spawn NO at start)
I want to make an infinite spawn, if it's possible (like a-rpg)

So, how i can make this "special" spawn; if the Spawn() command is usefull for this idea ??
Thanks ^^
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eddy_de_galdon
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Posted: 27th Oct 2015 12:49 Edited at: 27th Oct 2015 13:24
(delete this message, i think they was a bug with my reply but no ^^)
edit : i don't see my preview message in this topic because the new user need to be check ^^
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Pirate Myke
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Location: El Dorado, California
Posted: 27th Oct 2015 13:20
New users to the forum are on post moderation for the first few posts. So they dont appear immediately.

So probably not an error.
Thanks
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3com
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Posted: 27th Oct 2015 17:00
If I get your point, so you don't want spawn entities, you want create them "at fly"; if so, this not possible yet in GG, I thought.

The way noafay to do so, is as you point above.
You place entity on the may, so you get the entity id(number) and place it intside spawn statement. if your entity is number 6, so it looks like:
spawn(6).
Mouseovering item, so you get the entity number, bottom, in the status bar.
hth

3com
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Old Larry
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Location: Bucharest, Romania
Posted: 30th Oct 2015 08:33 Edited at: 30th Oct 2015 08:52
I use this spawn script for entities (use as trigger zone) :
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