not for zones but you can detect if an object (including AI) is close to another object
function GetDistance(e,v)
if g_Entity[e] ~= nil and g_Entity[e] ~= 0 and g_Entity[v] ~= nil and g_Entity[v] ~= 0 then
local disx = g_Entity[e]['x'] - g_Entity[v]['x']
local disz = g_Entity[e]['z'] - g_Entity[v]['z']
local disy = g_Entity[e]['y'] - g_Entity[v]['y']
return math.sqrt(disx^2 + disz^2 + disy^2)
end
end
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, AMD R9 200 series , directx 11