Yeah, I've come to the same conclusion JackalHead.
@synchromesh, none of my post is ment to imply anything negative about you or your comments. Simply my point of view.
I am grateful for the additions like the Character Creator BUT, there is always room for improvement, and gameguru is just too picky about it's character import. Static entities, no problem. Characters, big problem.
I suppose it is within the realm of the possible to reverse engineer some human models by re-texturing existing biped models already in gameguru, but I haven't tried overwritting/creating new sets from existing texture sets to test this so I don't know... but Animer being the solution? Not sure about that either.
From the game creator's site:
"This version has a new way to export to DirectX format - compatible with both FPS Creator Reloaded and FPSC Classic."
Little bit dated? But yeah, the old FPS Creator Reloaded (or was it the FPSC Classic) zombies were converted into gameguru... but by Animer?
Looking on the forum, I've seen several people that have FPS or FPSC models commenting on how they have or are trying to import the models from FPS and classic into gameguru, but gave up.
And judging by the number of available human models on the store, and lack of more than a couple of free ones,
(in contrast, this forum is filled with free scripts from talented and generous members, and other 3d modeling site's are filled with hundreds of free, nicely textured, rigged AND pre-animated characters from every walk of life for games),
there must be some reason gameguru is sadly lacking in human models..... Can't be because it's not even remotely easy, right? If it was even close to being as possible as everyday static objects are to import, the store and forum would also be as filled with as many creatively done human models as it is with nicely done static objects and scripts from the many talented people here.
Yes, the character creator is a nice touch, but also very limited, and the floating double head hair/caps/ facial hair IS kinda funny for a few moments. Putting your families faces on the models is also a nice addition, but I've yet to find a family photo with the facial expression of the "Terminator". Otherwise, the facial additions tend to make the characters look like the village idiot (My wife said that, not me lol)...
Please don't get me wrong. I'm a gameguru fan also, and I believe that someday things will change (hopefully not to yet another version of this FPS game that makes everything previous obsolete!), but if "There really are plenty of do-able options already", please do share where you found that info for using each of those options.
None of the video or written tutorials on options for importing rigged and animated human models into game guru I've seen/tried works (at least using Blender rather than the expensive 3d modeling programs such as 3dmax, Maya along with fragmotion and animer etc..), and no one that is now currently and successfully making/importing rigged and animated zombie characters from fuse or makehuman or anywhere else that aren't static statues, or a current "how-to" on creating the texture sets (or the software they used) seems to be sharing that info.. That I can find anyway. And I can understand why... It's a long and complicated process!
Sorry to rant, but the idea that it's simply a matter of using Animer to import fuse human models that aren't statues just reminds me of weeks of frustration trying to find anything at all to get a rigged and animated (or just a human model set to "character" into gameguru), and must be a thousand times worse for those spending years with the game creator's various other FPS games and up to the latest version, gameguru.
Okay, I'm off my soapbox now lol
Windows 10 64bit, Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz, 3301 Mhz, 4 Core(s), NVIDIA GeForce GTX 960 2 gig GDDR5, 16 gigs ram