3rd Party Models/Media Chat / Blender export scaling parameter?

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Bisella
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Posted: 2nd Oct 2015 23:15
I'm tryng to create a modular kit with blender, but I found a problem immediately .
I created the model with the exact dimensions so that i can use the snap in GG . (find attached).
I modified the .fpe file --> scale = 10000
when I try to load it with the snap , the models do not match

How can I solve the problem?

Thanks and forgive my english
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender

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Bisella
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Posted: 2nd Oct 2015 23:27
After ..
I tried to create a simple cube 100x100x100 inch ... but when I insert it in game guru , appears an error message
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender

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Pasquill
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Posted: 3rd Oct 2015 23:25
Hello! I find that its better to have it to scale in blender before exporting rather than do it via the FPE. As for the Error message, I sometimes get an error message (not sure if the same one) when I forget to deselect export materials in the list attached.

Hope this helps.

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Bisella
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Posted: 3rd Oct 2015 23:39 Edited at: 3rd Oct 2015 23:49
Thanks for the advice, but perhaps I have not explained well.
in game guru snap works on a grid of 100x100 inch (254cm) (or, I can move the object from 100 to 100 inches).
In blender I drew a simple cube 100x100x100 inch (254x254x254cm).
When I plug it in game guru, and active snap (B) does not move properly

-----------

I tried and tried to draw a simple cube ( 100x100x100 inch - 8.33x8.33x8.33 ft - 254x254x254cm ) ..... there is nothing to do ..... snap is not working .
please help me
One thing I noticed .... but snap height no longer exists ? ( or am I wrong ? )
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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Jerry Tremble
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Posted: 4th Oct 2015 04:26 Edited at: 4th Oct 2015 04:27
Where is the origin of your object? Is it in the center (of the horizontal plane?) Also, are you using Blender 2.69?
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Bisella
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Posted: 4th Oct 2015 09:42
yes....the origin is 0,0 and stand on groundplane....i'm using blender 2.69 and 2.71....but there is nothing to do ..... snap is not working .
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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Bisella
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Posted: 5th Oct 2015 08:14
nobody uses blender and can help me ? I would like to create a modular kit
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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Pirate Myke
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Posted: 5th Oct 2015 13:46
I dont use Blender for my models, but I did open it up and try to setup the scene to export an object at 8'4" cube, got the same result as you, it came up short on the grid snap, but the snap option put them together for me.

I want to use Blender so I can help others, but after using 3d max for over 20 years, and getting exactly what I want out of it, this kind of thing makes it hard to switch over to it for me.

Even went thru Blenders tutorials on the stuff.
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Bisella
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Posted: 5th Oct 2015 13:59 Edited at: 5th Oct 2015 14:07
In short .... it is impossible to export properly from blender ?

maybe i can solve this issue with "scale" in .fpe file....but what is the correct value ?

I think we 'll leave it all and go fishing
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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Pirate Myke
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Posted: 5th Oct 2015 14:13
I will keep at it a few hours a day till I find something that works consistently. Just seems like it is trial and error, or I am missing something myself.
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Bisella
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Posted: 5th Oct 2015 14:42
If you can find a solution , I promise you that for Christmas I send a gift bag with cured meats ( salami ) that makes my family
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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Pirate Myke
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Posted: 5th Oct 2015 14:56
I will make no promises, but I will make an attempt.
I love salami.
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Bisella
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Posted: 5th Oct 2015 17:36 Edited at: 5th Oct 2015 17:37
Hi Myke.....i found a solution....in .fpe file i add

scale = 3937,007874015784

if you wonder how I did

(I do not know why but I think the 3DS format and direct x format have the same scale export.)

for which I exported from blender into 3ds and I imported the file into SketchUp

the cube in blender has dimensions 2x2x2 (meters ) in skecthup has 50,8x50,8x50,8 ( millimeters ) .
so 2000mm / 50.8 mm = 39.37 .......
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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Pirate Myke
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Posted: 5th Oct 2015 17:39
Seems like a lot of work to just make a cube in real size. should be one to one. I need to do some more research one this.

I get that from 3dmax, but not from Blender.

I should try fragmotion also and see. I know a lot of stuff used to be made for Classic FPSC in that one.
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Bisella
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Posted: 5th Oct 2015 19:44
forget it .... the problem is not solved .... snap it is not working properly
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender

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Jerry Tremble
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Posted: 6th Oct 2015 04:14 Edited at: 6th Oct 2015 04:20
Quote: "scale = 3937,007874015784"


There is no reason you should have to do that, and it's a rather absurd number anyway! Usually the scale between formats is a factor of tens in either direction. I will also look into it if I can find the time. In the Blender interface, in the properties panel (transform), is your scale at 1.000 in all dimensions, and are your sizes in true dimensions (Blender units)? (100 each?)(before export?) It's been a while since I've messed around with that kind of thing; lately when I have the time (incredibly busy at work) I've been messing around with makehuman and the blender tools for it. But I gotta ask: Do I get a salami for Christmas if I solve your problem?
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Bisella
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Posted: 6th Oct 2015 08:39
If I change the value in x 1.27 to 1 , then the value 2.54 , changes to 2
(forgive me but use blender from only 2 months)

Quote: "But I gotta ask: Do I get a salami for Christmas if I solve your problem? "


ahahahahh....yeah of course but the problem is not solved LOL "in the picture you can see the room of salami"
Should I create a contest .... "The salami contest"

to the MOD ----- please do not delete my post (whit salami pitcure)
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender

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Pirate Myke
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Posted: 8th Oct 2015 00:43 Edited at: 8th Oct 2015 01:12
OK. After a day and a half of exporting different scaled cubes. I finally figure the correlation between Blender and GameGuru.

Using Blenders default units when it opens with a factory default setting.
100 generic units equal one grid snap in GameGuru within a few thousands of an inch.

So 1 generic unit equals 1 inch in GameGuru and it takes 100 of them to equal a grid snap of 8feet 4". This is Blender 2.69 version I am using.



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Pirate Myke
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Posted: 8th Oct 2015 05:07
Still fighting with the metric setting.
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Jerry Tremble
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Posted: 8th Oct 2015 05:24
Quote: "
Using Blenders default units when it opens with a factory default setting.
100 generic units equal one grid snap in GameGuru within a few thousands of an inch.

So 1 generic unit equals 1 inch in GameGuru and it takes 100 of them to equal a grid snap of 8feet 4". This is Blender 2.69 version I am using."


And that's the way it should be. I don't understand why Bisella is having an issue, but obviously something is wrong. I haven't had any time whatsoever to mess with it. (I wouldn't even bother with the metric setting!)
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Bisella
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Posted: 8th Oct 2015 08:15
@Pirate Myke - I do not know why but every time I try to create something with GG I run into a problem ( I have just me ) . I have your same settings . Then 1 unit in GG = 1 unit in Blender , but when I export the parameters change . Tonight I try to uninstall GG and blender and resume again.

P.S. you're fighting for the salami ?
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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Pirate Myke
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Posted: 8th Oct 2015 13:32
I love salami.

But this thing with Blender needs to be solved so all can export at real scale. So it is my new project to figure it out.
The benefits of a real scale export are better for the editor and the light mapping process and cause a lot less hassle with these processes.

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Bisella
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Posted: 8th Oct 2015 15:29
Quote: "So it is my new project to figure it out."
this is a great news

meanwhile I prepare the box for salami

good work
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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Pirate Myke
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Posted: 8th Oct 2015 19:02 Edited at: 8th Oct 2015 19:08
Hmm ok, Lets try these setting for metric and see if they will work for you. These work great in GameGuru right now.
Attached cube files below.

In editor shot:


Blender setup shot:


Let me know. I dont know what to say, after a lot of trial and error, this one worked for metric settings.
Set the unit type to metric and the scale and then add a cube and scale it to the 2.54 meters, Map it or texture it. export it, and import into GG or just do it by hand and edit an fpe file.

One more note. I started with a fresh blender scene each try till I got it.

Another note is Blender suggests that you set the scene scale and units first, then delete the base cube and then start adding your new geometry, so as the new stuff is representative of the units and scale you have set.

Comments welcome on this subject. I will start to do more complicated stuff and see what things may come up along the way.
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Pirate Myke
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Posted: 8th Oct 2015 19:29
Moving this thread to 3D media chat board.

Thanks
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Bisella
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Posted: 8th Oct 2015 22:50
the gods wish to punish me for something I did not do .... I tried to follow your instructions step by step , but the cube does not match. We need a plugin that allows us to successfully export from blender to GG with exact dimensions
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender

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Pirate Myke
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Posted: 8th Oct 2015 23:48
Oh so close. I did this about 50 times before I got a good one for imperial and for metric also. I saved them both for reuse and am making more stuff to confirm these.

And I am converting a model for someone else in blender now. the model is the size of the key right now, and I need it 6 feet tall. so the task for this afternoon is making that happen.

So WIP for my learning still.
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