Product Chat / Separate Normal/Specular maps.

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Pasquill
9
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Joined: 30th Apr 2015
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Posted: 28th Sep 2015 21:14
I've been making cars recently with 3 different defuse maps however It irks me that I have to create a _n and _s map for each one. To save space, is it possible to have 3 different _d maps and only use one _n and _s?

Example:
car1blue_d
car1red_d
car1vomitinducingpink_d
car1_n
car1_s

I know you can do it with the .x but it just seams a waste of disc space to have to create a _s and _n for each defuse.

Also are luminosity maps available in GG? If so could anyone explain or give me a link on how to create them?

Thanks in advance.
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 28th Sep 2015 22:53
No I am sorry it is not, as the shader looks for the normal and specular based on the diffuse textures name.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Pasquill
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Posted: 28th Sep 2015 23:00
Ahh I see, Thank you.
What about luminosity maps?
Pirate Myke
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Joined: 31st May 2010
Location: El Dorado, California
Posted: 28th Sep 2015 23:25
Make one with the _I extension and have a black back ground and white where you want it to illuminate. Save to dxt1 compression.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Pasquill
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Joined: 30th Apr 2015
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Posted: 29th Sep 2015 09:13 Edited at: 29th Sep 2015 09:46
Thank you!

Just for the future generation _I is _i, don't waste 5 minutes like I just did.

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