Product Chat / From blender to game guru?

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Bisella
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Posted: 25th Sep 2015 19:28
Hello guys
I recently started using blender.
I tried a few models in game guru, but I always the usual error.
Some faces are not displayed. It would seem that normal are reversed
How can I fix this?
Thank you
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender

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synchromesh
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Posted: 25th Sep 2015 19:46 Edited at: 25th Sep 2015 19:48
If you are using 2.7 ** you need to tick the flip normal box on export to avoid this
However most reverted back to 2.69 that does not require you to do this and exports perfectly for GameGuru.

Hope that helps ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Bisella
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Posted: 25th Sep 2015 22:30
thanks syncro
i'm using 2.71...
I checked the box flip normal , but the result does not change
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender

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Jerry Tremble
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Posted: 26th Sep 2015 02:11
Sorry, I have to ask, even though I'm told it's not supposed to be necessary anymore, but did you delete the .bin and .dbo before importing?
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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synchromesh
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Posted: 26th Sep 2015 09:07
Uninstall the 2.71 and grab the 2.69 ...It will solve all your issues
Strange that didn't work though ?

And of course Jerry may be correct ...
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Bisella
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Posted: 26th Sep 2015 09:26
Quote: "Sorry, I have to ask, even though I'm told it's not supposed to be necessary anymore, but did you delete the .bin and .dbo before importing?"


yes i do

this is the right configuration ?

thanks
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender

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synchromesh
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Posted: 26th Sep 2015 09:53 Edited at: 26th Sep 2015 09:53
Hmmm ...I may have been wrong now looking at that ....
Try changing the coordinates to right handed .... I think that was it
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Jerry Tremble
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Posted: 26th Sep 2015 14:17
Quote: "Try changing the coordinates to right handed .... I think that was it"



I'd bet that's what's wrong as well!
MAME Cab PC: i7 4770@3.4Ghz (passmark 9945), 12GB RAM, Win 8.1/64, GeForce GTX645 (passmark 1898); Shiny new laptop: i7 4800MQ@2.7Ghz (passmark 8586), 16GB RAM, Win 8.1/64, GeForce GTX870M (passmark 3598); Old laptop: i5@2.3Ghz, 8GB RAM, Win 7/64, Intel 3000 graphics
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Bisella
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Posted: 26th Sep 2015 16:00
ok ok....I solved the problem by installing blender 2.69 ...... but it is a very strange thing

thanks Syncro
The software I use? ... Autocad, sketchup, Spazio3D, pconplanner, Kerkythea, wings3d, paint.net, torque3d, AxixGameFactory, PD particles.......maybe blender
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Pasquill
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Posted: 26th Sep 2015 22:08 Edited at: 26th Sep 2015 22:09
I find the faces get reversed if you use mirror in edit mesh or you have scaled it incorrectly, Also uncheck export materials it can cause problems when baking.

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