Quote: " It is rather frustrating that the team didn't stipulate to artists to keep the hands the same as the default"
Against the license, Artists can't use the default hands without express permission from TGC, even if they did stipulate that Artists use these they aren't under any obligation to comply with it.
What your asking is near impossible with different uniforms,creatures,gloves, skin color, and a thousand other reasons which arise when you try to create a game which is in the slightest unique and isn't 'default'. Which I assume would be the majority of those creating their own games. Best you can do is stick to a single artist's packs or stick with what comes with GG.
Even the weapons themselves are unlikely to match well with different levels of quality etc, let alone the hands. I don't do weapons but pretty sure if I did mine would look rubbish next to ErrantAI's.
Maybe in future a weapon creator with different hand rigs which will enable different weapons to be swapped out will be feasible but even with that your going to run into problems with animations unless anim files can be loaded in too. In which case Artists would require the rigs. It's not as simple as it all sounds.