Scripts / AI_FANTASY_CHARACTER variation with self defense behavior

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Hagermann91
9
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Joined: 3rd Jun 2015
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Posted: 22nd Aug 2015 11:10
Hello
I wanted my fantasy character to attack only in self defense situation.
So I added a initialAiHealth variable which is initalized with the initial ai health.
The Fantasy Character will attack only if his health is modified down.

if GetPlayerDistance(e)<100 and g_Entity[e]['health'] < initialAIHealth then

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Kesstryl
9
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Joined: 29th Jul 2015
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Posted: 23rd Aug 2015 00:16
This is really cool for making neutral NPCs that won't hurt the player unless attacked. Nice for populating medieval or fantasy towns. Thank you!
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Peri
Game Guru Backer
14
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Joined: 6th Jan 2010
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Posted: 2nd Sep 2015 19:28
Great!

thanks

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