I use the zombies ai scripts for reference, they set the frames in the script, like.
SetAnimationFrames(2552,2603)
LoopAnimation(e)
ModulateSpeed(e,1.0)
SetAnimationSpeed(e,1.0)
1 is the usually speed for the above as you will see.
I haven't done much work with the animations lately.
My last effort was trying to play the animations in reverse.
To see if it can be done.
ie: say start at frame 2603 and play to 2552
I got it to work, but is was very slow and I couldn't find a way to speed it up.
If you or anyone, can work that out, let me know...
As it would be good to play the death animation in reserve to simulate a zombie re-spawning.
Cheers
I may be old, but at least my memory still ....hmmm
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