Quote: "if it's an ai character why would it have crosshairs?"
That's a good question.
Now I've my bot moving fine in editor, but does not ingame, do not why in test mode it does not moving, non animate.
Some curiousity was when my bot comes with shotgun in test game mode, of course I had added weapon in fpe, but does not mind.
so how to add weapon feature, with out the weapon being visible?
It do not need the weapon, it already has the turret, I only want the turret shooting like weapon.
I've attached "soldier.lua" , set fpe as follow:
Quote: ";identity details
ischaracter = 1
hasweapon = modern\shotgun
isobjective = 0
cantakeweapon = 1
;ragdoll = 1"
About animation frames in fpe file, I guess I should edit it with my bot frames, but what's about the unneeded frames, should I delete them?
It should behave like a tank, tank moving and shooting at time.
Well guys, all fedback are welcome, zero experience with characters and either weapon, do not want a master full tutorial, only get the necessary skill, to achieve my goal.
3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz
OS: Windows 10 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics