Free Models and Media / [FREE] Pack Decal Fog and Fire (64 frames) + Flash Stormy (144 frames) - AlgoStep Company !

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Devcore35
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Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 19th Aug 2015 21:32 Edited at: 19th Aug 2015 21:36
Hello everyone !

New Decal pack available!



Find the following Decals designed by myself for GameGuru V 1.01.0034 (or higher):


- 3 different Decals mist (fog style) intense, medium and small: everything reworked for a more realistic effect (64 frames / decal - Texture 1K / frame)

- 1 wildfire decals to decorate your maps (64 frames - Texture 1K / frame)

- 1 Decal huge flash in the sky (144 frames - Texture 512x512): lightning occurs around every 4 seconds.


CAUTION: To use the flash stormy Decal you must download "effect_animate12.fx" and place it in "Files \ effectbank \ reloaded \"!

You will also meet the Decals because some are driven into the ground GameGuru ... ^^

You must have 400Mb available hard disk for the Pack "Fog-Flash-Fire!"


In pictures:


Intense fog and heavy :







Medium and light mist :







Mist on the ground (more realistic than the old one) :







Fire effect for decorations on a forest (to the red and yellow lightmaps for more realism) :







Flash storm (test version!) :





/!\ - By cons I am aware that the lightning storm is not very realistic; to you to place the decals as it should because it is very large, it serves mainly decorative background. For now I have no other ideas on how to develop a realistic flash ...

DOWNLOADS: FREE attached! Think Shader FX (12X12), (144 frames) !


/!\ - You are missing Shader FX "effect_animate8.fx" or the script "decal_flat.lua" ? They are also available as an attachment ! ^^

Enjoy !
AlgoStep Company - Software development and 3D video games since 2006
-----------
If it's in the game, it's in the game !

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Pirate Myke
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Location: El Dorado, California
Posted: 19th Aug 2015 22:29
Thanks again.
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JC LEON
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Posted: 20th Aug 2015 12:16
cool thanks...
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synchromesh
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Posted: 20th Aug 2015 12:28
Great work thanks !!
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perelect
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Location: Australia
Posted: 20th Aug 2015 17:47
Thanks,
Great work once again Devcore35

I may be old, but at least my memory still ....hmmm

DT:Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 CPUs), ~3.6GHz, Windows 8.1 64-bit, 16 GB Ram, NVIDIA GeForce GTX 750 Ti, Display Memory: 4018 MB. Resolution 1360x768, Passmark 3528, AutoCAD, 3DsMax, Paint.Net, Solidworks.
Pink Panther
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Posted: 27th Sep 2015 05:19
Thank you!
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sacdaly
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Posted: 20th Oct 2015 19:51
Thank you
s clarke
teamhalo
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Joined: 6th Nov 2005
Playing: I Work full time :(
Posted: 29th Oct 2015 01:18
Thanks so much, these are really cool. I'm curious how these effects are created? Again though- the community really appreciates contributions like these. Thanks!
AceRimmer
Reviewed GameGuru on Steam
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Playing: classic British heavy metal mostly
Posted: 14th Nov 2015 22:24
thanks, great stuff as always
Devcore35
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Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 20th Nov 2015 15:43
Hello all

Thank you !

@teamhalo : The effects are all developed with TimeLineFX (fee).
AlgoStep Company - Software development and 3D video games since 2006
-----------
If it's in the game, it's in the game !
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Yogendra
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Joined: 19th Sep 2015
Location: Rajasthan,India
Posted: 2nd Dec 2015 15:43
That was awesome
Emrys
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Joined: 4th Nov 2013
Location: UK
Posted: 2nd Dec 2015 15:44
Brilliant pack ! Thank you so much for this
PC - Windows 7 64bit, Intel i5, 12Gb Ram, 1TB WD Black, Evga Geforce 760gtx 2GB
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Old Larry
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Posted: 3rd Dec 2015 21:19
Cool pack ! Nice work
Smile today, tomorrow could be worse

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vrg
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Posted: 11th Dec 2015 22:04
Nice work, thanks
reliquia
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Location: Tasmania Australia
Posted: 13th Dec 2015 05:59
Very cool,

Thanks yet again @Devcore35

OldFlak....
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Rabid
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Location: Land Down Under
Posted: 1st Jan 2016 05:32
@Devcore35
Cool pack, shall try it out, mostly so I can try to work decals out as I am attempting to make my own.

Just curious if you ever got that .pdf tutorial made? Having issues with my decals, they animate fine in game, but for the life of me I cannot get the transparency working on them.
Have tried various settings in nVidia's dds plugin on export, the various alpha channel options yet my decals appear in game with a solid background.

Any tips would be greatly appreciated.

I think I read in the other thread that you're French so....... Google translate so no idea what it will say lol

----------------------------------------------------------------------------------------------------------
Pack Cool, doit essayer, surtout si je peux essayer de travailler décalcomanies comme je vais tenter de faire mon propre .

Juste curieux de savoir si vous avez pu que .pdf tutoriel fait ? Ayant des problèmes avec mes autocollants , ils animent bien dans le jeu , mais pour la vie de moi je ne peux pas obtenir la transparence à travailler sur eux .
Ont essayé différents réglages dans DDS plugin de nVidia à l'exportation, les différentes options de canal alpha encore mes autocollants apparaissent dans le jeu avec un fond solide.

Des conseils seraient grandement appréciés .
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Pirate Myke
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Posted: 3rd Jan 2016 00:11 Edited at: 3rd Jan 2016 00:13
@Rabid What paint program are you trying to use to make these decals and what alpha settings are you using when masking them off?

I think I might have asked you this before.

Try using transparency mode 3 now instead of 5. Used to be 5 for decals, but that has been reserved for water for a future module now.

Let me know.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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