3rd Party Models/Media Chat / wolf animated dagored

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HarryWever
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Posted: 19th Aug 2015 16:48 Edited at: 20th Aug 2015 13:06
The wolf is ready, and waiting for approval.
edit: wolf is approved and available in the store

Wanders or can follow waypoints
hope you like it
Video:



cheers
Harry
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Kesstryl
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Posted: 20th Aug 2015 21:51
This is great and I added it to my wishlist! I'll have to wait until I get paid, but I've been wanting some critters. Would you also consider making a male lion? At some point I want to make a Narnia fan game for some kids I know.
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3com
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Posted: 20th Aug 2015 22:39 Edited at: 20th Aug 2015 22:41
Quote: " I'll have to wait until I get paid"

Same here. Nice wolves Harry.

Edit: would be nice if you can met them with z textures.

3com
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HarryWever
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Posted: 20th Aug 2015 22:55
hi 3com,
you mean zombie textures?

Harry
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JC LEON
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Posted: 20th Aug 2015 23:00
I suppose yes... LOL
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science boy
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Posted: 20th Aug 2015 23:09
awesome work will def be adding this alongside my pigs boars chickens horse stag dogs etc
an unquenchable thirst for knowledge of game creation!!!
HarryWever
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Posted: 20th Aug 2015 23:21
thanks guys,

And zombie textures is no problem,next week i will take a look at that. and add them.

Harry
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snowdog
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Posted: 21st Aug 2015 00:29
And I thought you were a nice person...killing those poor wolfies
"This you have to understand. There's only one way to hurt a man who's lost everything. Give him back something broken."



Thomas Covenant, Unbeliever
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Gtox
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Posted: 21st Aug 2015 07:09
Nice work, should be popular.
3com
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Posted: 21st Aug 2015 13:43
Quote: "hi 3com,
you mean zombie textures?"


Yes sir.

3com
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HarryWever
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Posted: 22nd Aug 2015 16:45
Testing and experimenting with zombie texture.
what do you think of this?



Harry

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Kesstryl
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Posted: 23rd Aug 2015 00:34
That looks pretty good for those who want a Zombie wolf. I finally just bought the regular wolf, thanks for making critters! If you ever decide to make a lion, I'd buy that too (hint hint)
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3com
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Posted: 23rd Aug 2015 11:25
Quote: "what do you think of this?"

That's fine for me.
Thanks a lot harry.

3com
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HarryWever
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Posted: 23rd Aug 2015 11:38
If you want to use it, here is the texture.

Zombiewolf.

Harry
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3com
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Posted: 23rd Aug 2015 11:57
Oh yeah!, working in pos-apocalytic Z world too, like " I'm a legend" movie.
I already have your creature and z-dog, now waiting payday to grabb this one, the I'll post some shot.

Now I'm modeling also pos-apocalytic buildings, cars, tunnels, ruins, even recreating zombie scene.
Althought I'm running into GG trouble, since player does not moving in test mode, like player being freeze, it should be, because the only 5 fps, I'm getting.

Remove items to get more fps, do not should be an option, since then the scene loss intensity, realism, I thought.

Things like those make me to deal with 2 or 3 projects a time, when I really would deal with one form beginning to the end.

3com



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Kesstryl
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Posted: 26th Aug 2015 22:43
Harry, does the wolf have a firespot at all? I'm writing a script to make the wolf a third person playable character, and I got the running animation working with the movement keys, but I'm having trouble with attacking. I'm thinking that if there is no firespot then I can't attach an invisible weapon to trigger him attacking, and I'll have to write in something so the entities take damage when the animation plays.
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HarryWever
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Posted: 26th Aug 2015 22:50
The wolf have no firespot.
If you want i can try to add one for you. but where do you want the firespot on the animal
If you have fragmotion, you can add it by yourself.



Harry
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JC LEON
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Posted: 26th Aug 2015 23:03
the wolf could be have a firespot on tne mouth i suppose
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Kesstryl
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Posted: 27th Aug 2015 04:33 Edited at: 27th Aug 2015 04:34
Yes the mouth so I would add an invisible dagger. Still a wolf that could shoot fireballs, that would be cool. As long as Fragmotion doesn't ruin anything I could try adding the firespot myself and just save it to a player wolf so I don't mess up yours.
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Kesstryl
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Posted: 27th Aug 2015 06:02 Edited at: 27th Aug 2015 07:35
I'm honestly not sure what I'm doing in Fragmotion, but it's changing the model so the texture is no longer UV mapped. I could try this in Blender but I'm afraid that all the conversions steps to do so are going to bust the animations. I honestly only downloaded Fragmotion today because it seems the consensus is that it does the least tinkering with the animations when importing and exporting Direct X.

Edit - I added the firespot bone through a text editor right into the Direct X file, approximately where it appeared in the modified version with the other bones. He looks normal again. Can't get the invisible dagger to work, I guess I'll try an invisible firewand next.

Edit again - HA! The firewand works! Have to scale that down and make it invisible. Not exactly natural, but until I either figure out how to get him to do melee damage as if he's biting, or wait until they implement more third person options. I do notice that using the staff reset my move animation to walking (I had him set to run in my script as his base movement). It makes me wonder if third person is tied to the staff somehow because now he's accessing the fpe csi animations where before he wasn't (which is why I wrote the script).
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HarryWever
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Posted: 27th Aug 2015 08:26
Hope to see a video of it soon.
I think the most things are hard coded. but the csi animation frames you can set in the fpe file.
But let me know if you want me to add the firespot bone.

Harry
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Kesstryl
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Posted: 27th Aug 2015 17:19
I got the bone added in, it's all good I actually have a story idea for this which might become my first game.
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smallg
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Posted: 30th Aug 2015 22:21 Edited at: 30th Aug 2015 22:22
yes a lot of third person is hard coded but if you look at the csi animations you can work out which is which... it's likely that as he's now become "armed" it's just using the different setting which has different frames set

look for csi_unarmedmovefore and csi_stoodmovefore
those should be your unarmed and armed walking (respectively)
and then
csi_unarmedmoverun and csi_stoodmoverun
are your running animations

you can add any that are missing yourself - just look for the names in the stock combat characters and change the frames as needed
life\'s one big game

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Kesstryl
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Posted: 31st Aug 2015 10:36 Edited at: 31st Aug 2015 10:38
Yep I already did that before in the fpe, but he would not animate with the csi animations on key presses until after I added the wizard staff. That was the whole reason I started to write a script to trigger the animations on key press, but once he got the wizard staff, he started using csi animations on his own and now doesn't need the script. I'm keeping my third person animation trigger script though because it could be useful for other third person things (other unarmed creatures, vehicles, etc).
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