player is not "visible" until 1500 distance away - this is hard coded (meaning you will not get shot until you get inside this range)
however you can make the AI react and move forward at larger distances by adjusting line 147 to this
Quote: "if PlayerDist < AIGetEntityViewRange(EntObjNo) or AIGetEntityHeardSound(EntObjNo) == 1 then"
and then increasing the view range property to the desired range
note though due to the limit mentioned above it may cause them to stand and stare from a distance
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11