thank you for the new scripts i replaced them!
Quote: "firstly you need to set the phone entity as always active."
oh. i forgot that. now i put it on "always active? yes."
Quote: "the hostages wont move if the script isn't being loaded, there are 2 issues, #1 is that you aren't starting far enough away before you rescue the first hostages so it's not storing the location for them to run to - hence the error and why it works when you go to the other door first."
sound legit but in my second map the first hostages were far away and it didn't work. but i'll try it again in a few moments.
Quote: " if your starting location is a "safe" spot it might be worth turning them always active too."
what do you mean here? i don't really understand. in my map the starting point is outside on a 200x200 slab wich is also the trigger for the phone and i set it on "always active? yes". do you mean that or is there something else i forgot?
Quote: "#2 is that they are too close to the door and it's not giving them a clear path to run with, spread them out inside the room a bit more and it should fix the problem"
makes sense. i thought i place the hostages near the door because you said if they don't respond they are too far away from the door. but i think they were too close. i put them away from the door.
i'm saving and testing the map now...
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