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/ Character OnAggro Sounds
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lordjulian
10
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10th Jan 2014
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Posted:
18th Aug 2015 23:03
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Is there any way to have more than 3 active sound files in the OnAggro folder of a character's soundset? I would like to have about 50 and have the system select one at random. I'd replace the default noises with dialogue and having a large number, each selected at random, would reduce repetition.
Julian
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lordjulian
10
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Posted:
14th Sep 2015 22:38
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Anyone?!
Julian
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smallg
Community Leader
18
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8th Dec 2005
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Posted:
14th Sep 2015 22:55
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yh just follow the structure already there and make sure the files are 16bit mono wavs
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
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lordjulian
10
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Posted:
14th Sep 2015 23:11
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Thanks, SmallG. I'm a bit thick. Could you elaborate? A sample script would be great! I have managed to create a folder of sounds (dialogue) and specify them via the properties panel of characters. But the Standalone does not copy these folders over. Also, I don't know how to cycle or random play the sounds. I'm honoured to be acknowledge by a "User of The Month". Many thanks.
J
Julian
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Teabone
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18
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8th Jun 2006
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Earth
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Posted:
19th Sep 2015 07:26
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Why mono? Why not stereo?
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
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Pirate Myke
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14
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31st May 2010
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El Dorado, California
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Posted:
19th Sep 2015 12:59
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Stereo sounds do not work for character sounds, don't know why, but that is how it is right now.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit
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