Free Models and Media / Question about animation

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hud
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Posted: 18th Aug 2015 21:43
I created a entity create bones and put it to entity
Then i created animation and export it to gameguru but gameguru and animer don`t see animation and bones
I made it in blender
So anyone know what is the problem with
Fpe file created by hands and script create by hands

Sorry for my eng) very bad knowledge

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Kesstryl
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Posted: 18th Aug 2015 22:05
I think a lot of us have been looking for work arounds to be able to use Blender animations, but I'm not sure if anyone has figured it out yet. I've been keeping a watch on the threads to see if someone has come up with a workflow and series of steps, but so far everything has been depending on propriety software like Animer and 3ds Max. Hopefully as the character creation improves, or as Blender improves with its exporting and importing, we will see how to eventually use Blender for animating in GG.
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HarryWever
3D Media Maker
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Posted: 18th Aug 2015 22:28
Hi

Try to export it first to fbx 2010 format, then open it in fragmotion, and there you can see if your anims are transported correctly
You can also open the x file direct in fragmotion to see if the export went good.
If not, then you have to adjust the export settings in Blender
then you can also export to x format in fragmotion, i know for sure that exporting in fragmotion is understand by GG.

Hope that helps a bit

Harry
Harry
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Kesstryl
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Posted: 19th Aug 2015 00:24
Fragmotion also costs money Granted they give you a trial, but they have a splash come up too which redirects you to buy, and I don't know what limitations the demo has.
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HarryWever
3D Media Maker
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Posted: 19th Aug 2015 00:28
If you take the effort to type everything you see, it takes a minute or so you can use the full version for a week
And this you can do everytime

Harry
Harry
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hud
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Posted: 19th Aug 2015 01:53
In blender i cant chose export settings when i export to .x
can anyone corrected blend file please)
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hud
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Posted: 19th Aug 2015 01:54
This is file

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HarryWever
3D Media Maker
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Posted: 19th Aug 2015 09:21
I saw that you use skin and bones.
For a door you don't need that,
but if you do, in the fpe file you have to set it to character.
I can open your file, and the animation is there.

This is the door and animation without skin and bones
I believe 0, 30 open and 40 to 65 close

Harry
Harry

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