Scripts / Basic branching conversation script

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Gtox
3D Media Maker
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Joined: 5th Jun 2014
Location: South Africa
Posted: 16th Aug 2015 12:11
Here's a branching conversation script. I haven't included any notations, but it's pretty easy to follow. The reason I chose keys "m" and "n" to make choices was because 1 & 2 are used to switch weapons and "a" is used to strafe left.
I wanted to include sound, but the PlaySound command didn't work as I wanted it to, so I left it out.



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Inertia
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Joined: 12th Jul 2015
Location: SoCal, USA
Posted: 16th Aug 2015 13:24
Very clever scripting, Gtox! I ran it and it works great, very funny lines, and I like the use of "SwitchScript" in there.
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Gtox
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Location: South Africa
Posted: 16th Aug 2015 13:47
Thanks Inertia. It'd be nice to have a friendly AI script, so you talk someone into following you around. Still, I think you could do quite a lot using the script as a template.
AceRimmer
Reviewed GameGuru on Steam
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Playing: classic British heavy metal mostly
Posted: 17th Aug 2015 15:53 Edited at: 17th Aug 2015 15:54
great! very handy, and useful. Learned a lot from that. thanks

I found that if you set your character using the script to follow a waypoint, and setting its view distance very low (eg 3) so it doesn't see you, it'll walk off in a huff along the waypoints instead of killing you. Quite handy if you want the character to lead you somewhere maybe. Not ideal and a bit of a bodge, but maybe useful in a "follow me I'll take you to the boss etc" narrative.
Gtox
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Posted: 17th Aug 2015 16:28
Thanks AceRimmer - interesting discovery 'walk off in a huff'
AceRimmer
Reviewed GameGuru on Steam
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Playing: classic British heavy metal mostly
Posted: 18th Aug 2015 19:55 Edited at: 18th Aug 2015 19:57
For a friendly AI to follow you could it be as simple as swapping the "ai_cover" included script to use small G's Pet script instead?
Gtox
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Location: South Africa
Posted: 18th Aug 2015 21:36
Getting a character to follow you isn't all that difficult, in theory. What we really want is friendly AI that attack our enemies.
Pirate Myke
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Posted: 19th Aug 2015 02:35
Nicely done Gtox, thank you for the script.
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Isagabe
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Posted: 22nd Aug 2015 08:12
Gtox
Nice work. Thank you. And agreed, friendly AI to take part in combat alongside player is much need.

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