Do entities have to be interacted with to play their assigned sound?
Here's what I'm trying to do: I have a rocking boat on a table that is seemingly being painted by an NPC, I want it to sound like work is going on there, such as painting. So, I assigned two sounds to the boat, but neither sound is working.
I've shot the boat and neither sound, sound off (activate). I've assigned sounds to both of them at the same time, I've assigned one sound to Sound0 only, tried it again, it didn't work, then assigned only one sound to Sound1 and it didn't make a sound.
I know I can create a sound zone to handle one sound, but I'm trying to utilize that for other things in the area and be efficient by just adding the sound/s to the boat.