Free Models and Media / [FREE] Decal Fog GROUND (64 frames !) for Night Forest Realistic

Author
Message
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 9th Aug 2015 13:29 Edited at: 9th Aug 2015 13:30
Hello everyone !

I continue with little realistic Decal free!

Above all: you can find it Decal Fog 16 frames for Night Forest Realistic (V1.0) this place: https://forum.game-guru.com/thread/212990

To complete the game you can also download the new Decal that this time is a Decal to surface close to the ground!

Small overview of how the Decal and positioning of it in your forest:



Placement (you must raise the Decal!):




And this is what gives her :







WARNING: This is a Decal 64 frames!
By consequent you absolutely must have Shader FX called "effect_animate8.fx" in "Files \ effectbank \ reloaded"
If you have at least the version 1.01.003 GameGuru you should have this Shader FX


Unzip the ZIP archive in "Files \ entitybank \" or if you already download Decal Fog 16 frames can be placed in the "Files \ entitybank \ FogDecal \"

You must have ~ 70 MB free on your hard drive!


Enjoy !

Attachments

Login to view attachments
PM
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 9th Aug 2015 13:35
beautiful Devcore35, thank you so much
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, AMD HD7870 gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit.
AceRimmer
Reviewed GameGuru on Steam
9
Years of Service
User Offline
Joined: 28th Feb 2015
Playing: classic British heavy metal mostly
Posted: 9th Aug 2015 22:19
wow! That is brilliant, many thanks
bburgess
9
Years of Service
User Offline
Joined: 17th Mar 2015
Location:
Posted: 10th Aug 2015 07:06
Outstanding as usual!! Thank you!
PM
bburgess
9
Years of Service
User Offline
Joined: 17th Mar 2015
Location:
Posted: 10th Aug 2015 07:24
Well I do not have this "must have Shader FX called "effect_animate8.fx"

I will check my install
PM
bburgess
9
Years of Service
User Offline
Joined: 17th Mar 2015
Location:
Posted: 10th Aug 2015 07:50
I have it now, STEAM had to re download it.

Can I ask after playing with it, it is a "Flat" Decal as I can not seem to get the effect you have in the pics, as you walk through it the hugs gaps stand out.

Very nice effect tho, can I ask what software you are using?
PM
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 10th Aug 2015 12:27 Edited at: 10th Aug 2015 12:28
Hello,
If you do not have the script "decal_flat.lua" is this:




For effects to you fully parameter GameGuru ^^
I'll do you a video tutorial if you wish with a complete demo effects of investment Fog Decal 16 frames and 64 frames Ground Fod Decal with your configuration settings idea in the game settings GameGuru

I will do the video and put it here in a few hours.

PS : Software to create Decal : "TimeLineFX"
PM
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 10th Aug 2015 14:43
Hi,

Here's a video demonstration on positioning the Fog Decal 16 frames and 64 frames Ground Fog Decal and configuring an in GameGuru maps to create the perfect ambience ^^



Unfortunately Decals are classic and not volume; this should happen in a few months (in Program Features )

Hope it will help you
PM
JackalHead
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location:
Posted: 10th Aug 2015 22:31
GG needs a particle system badly. Decals are only good for flat objects. Nice work though. The best way to use decal fog is to lay your decal flat on the ground around knee high to your character. Do that for thick fog around the legs and then use your regular gg fog for higher fog. At least thats how we did it in Free World when I was a DEV.
PM
bburgess
9
Years of Service
User Offline
Joined: 17th Mar 2015
Location:
Posted: 11th Aug 2015 06:59
@ Devcore35 Outstanding Video and help! thank you so much mate!

@JackalHead Nice did not think to flip them! Thanks mate!
PM
Devcore35
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 11th Aug 2015 14:18
Thank you !

To avoid seeing the decals are too flat you can try to consolidate as a triangle
His should hide the problem can (see image attached).

As you can see there are fewer edges of Decal when you look left or right.
This solves the problems pending volumetric Decals ^^

Attachments

Login to view attachments
PM
GreyF
9
Years of Service
User Offline
Joined: 12th Aug 2015
Location:
Posted: 4th Sep 2015 04:28
EPIC!!!

Thank you!
PM

Login to post a reply

Server time is: 2024-11-16 16:51:11
Your offset time is: 2024-11-16 16:51:11