Steve
Short review
What is it?
Steve is a short, but pleasant jump and run game that does many things right, few wrong and never overstays its welcome.
All in all its a very attractive project with an unattractive name. However, "Steve" does beat the title of most indie fantasy games by a long shot. I ....err... I just never liked that name.
The Good
Steve is the best Game Guru title I have come across so far and yet its release is very humble. I would have enjoyed seeing it getting a bit more recognition. At least an IndieDB page for it should have been made.
Its reminiscent of early 3D jump and runners without having their faults of droning on too long. The simple gameplay and interesting novelties Unfamillia has put in are neatly tied together by a very well made narrative. The narrators voice actually sounds like a cute lady reading a storybook to children (under a christmastree while everyone is drinking hot chocolate.) I'm a little concerned with Merlin though, who is treating a magic cataclysm with the same amount of concern you would get if you spill wine on someones carpet...but somehow that just made it better. It feels really authentic. Authenticity is key in this title. Unfamillia worked in spells and usable devices that add to the gameplay, but never to a point where the result would feel corny or subpar. This game knows its limits and feels a lot more professional that way. (this in regards to many other titles I reviewed).
While it lacks some definition in few areas and lighting, it really looks great. The outlined, cartoon look adds a lot and I don't think the game would work otherwise. A good sign because everything in Steve feels like its forged from the same metal.
The pacing is decent and the game is long enough to entertain and short enough to never be boring. I was pleasantly surprised at how well everything is realised. The windmills, the floating islands, the guardians. Everything looks just perfect for this.
I liked the music which was good. Not good as in "I'd buy that record" good but very motivating. It added a sense of urgency to Steve's quest that was not there otherwise. Being able to play this at your own pace rather than having another one of these hectic indie titles you are getting lately is a welcome change of pace. To be perfectly honest: I heard far worse tunes in AAA titles.
All in all, Steve is a small but rock solid title that should get some more exposure and feels like it has been made by a small studio. Being child-friendly and upbeat is a big plus for me aswell, seeing how a lot of indie games (mine included) tend to be dark and bleak.
The Bad
There is very little to tell. You might not like the overall concept of a kid-friendly collect-the-coins type game but it does that really well.
There is a hay texture in the small village level that is not cartoonized if I had to nitpick. I might point out that in some levels, you are unable to backtrack if you missed a crystal and thus end up stuck and that you have to be on the outer ridge of a lot of islands for the astral-arm spell to work but those are easily fixed. One of the animated windmill arms (great touch in level 1 by the way) lacked (low frame rate). The indie game trope of having notes everywhere was well done...but there where a little too many for my taste
I managed to fall through the floor and not die in the cracked caverns level.
The Recommendation
All guru users will get ideas out of this. If not, they see a very good example of a polished game and that it can be done.
Other players might very well like this if they are looking for something short and nonviolent that is friendly and calm. Or just something free for their kids to play. A game like Steve with a bit more content would sell! I'm sure of it.
Not the long review I was hoping to do, but hey, its been long enough already.
"When I contradict myself, I am telling the truth"
"absurdity has become necessity"