Work In Progress / WIP - Order and Escalation

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Corvus
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Posted: 28th Jul 2015 09:28 Edited at: 4th Aug 2015 03:05
Order and Escalation


Developed by: Corvus

Leon Stone, a member of the PMC group The Blacklist, is sent in to investigate the ongoing viral epidemic in the fictional American city of Angelis. Stone will face the rabid infected, the military, other PMCs and even mutated wildlife.

Level 1 and 2 almost complete, levels 3 and 4 are wip.
Just a heads up, windows might say it crashed while loading. It didn't, just give it a second.

Download Link: https://www.dropbox.com/s/49bbbaha13yosr3/Order%20and%20Escalation.rar?dl=0

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KeithC
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Posted: 30th Jul 2015 14:11
Hello! Looks like a good start; but could you please adhere to the requirements for posting here, laid out in this thread: https://forum.game-guru.com/thread/206938
Intel Core i7-4820K CPU @ 3.70GHz, 16GB RAM, NVIDIA GeForce GTX 770
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Corvus
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Posted: 31st Jul 2015 02:01
What's wrong? What would you like to see? What changes would you like made? Etc.

Quote: "Hello! Looks like a good start; but could you please adhere to the requirements for posting here, laid out in this thread: https://forum.game-guru.com/thread/206938"


Sorry. Edited it.
Peregrinus
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Posted: 31st Jul 2015 04:04
@Corvus Just a suggestion about the unlimited health. Perhaps, you should set it for regenerating health with about 500 as base. Also, using hideallhuds=1 in your setup in your standalone would make for a better presentation. Another thing to note would be possibly to play around with the lighting and fog a bit. That would help with the atmosphere.
sularus oth mithas
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Corvus
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Posted: 31st Jul 2015 05:06 Edited at: 31st Jul 2015 05:24
Thanks, peregrinus. I'll do that. I just updated the game to an updated version with some tweaks including health.

Took out the zombies until in the ai is fix'd.
Peregrinus
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Posted: 31st Jul 2015 05:53
@Corvus Maybe you shouldn't take them out.. Their AI isn't great but setting their radius to 120 degrees or 180 degrees but keeping their sight ranged limited seems to work fairly well. Also , try using the running zombie ai instead of just the regular.
Just tinker with it and if you find good results, please do share!
sularus oth mithas
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Corvus
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Posted: 31st Jul 2015 06:19 Edited at: 31st Jul 2015 06:20
I tested every melee-type ai there is and none work. They work fine when outside my level. Any idea why the geometry is stopping them from even trying to get the player? I'm not asking for pathing ai, but at least make a bee line, which they will not do. I've had similar problems with waypoints. Work fine on a blank canvas but as soon as I put them in a level, they break.
Peregrinus
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Posted: 31st Jul 2015 06:38
I'm running into similar issues so I'm unsure how to resolve the problem. At first, I thought it was simply because my system just wasn't up to par but after the waypoints not seeming to work, I'm not sure myself.
sularus oth mithas
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Corvus
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Posted: 31st Jul 2015 06:56 Edited at: 31st Jul 2015 07:01
I guess I'll just continue with everything else and hope the ai is patched later.

I hope the devs know and are working on.
Pirate Myke
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Posted: 1st Aug 2015 00:06
Still not having issues one my machine with way points.

Send the map file to the email address below and I will look at it. Mark the subject with GameGuru something so I don't throw it in the trash.
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Corvus
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Posted: 1st Aug 2015 01:43
Sent it to you. Place a zombie anywhere in the urban environment and it won't charge at the player.
Corvus
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Posted: 1st Aug 2015 07:50 Edited at: 3rd Aug 2015 15:19
Looking for feedback.

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