Product Chat / Remove From Entity List

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Corvus
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Posted: 28th Jul 2015 03:24
How do you remove entities from the list if you've used them?
Jerry Tremble
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Posted: 28th Jul 2015 04:10
If you've used them i.e., placed them in your map, they will stay in your list. As far as I know, as long as they are in your map, there is no way to remove them from your list at this time. However, if you place an entity in your map, and decide you don't want it, if you delete it from the map and then save your map, it will be removed from your list.
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Corvus
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Posted: 28th Jul 2015 04:37 Edited at: 28th Jul 2015 05:29
Is there an easy way to delete multiple entities at a time or undo quickly?
Jerry Tremble
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Posted: 28th Jul 2015 05:32 Edited at: 29th Jul 2015 00:52
strength = ? in the .fpe will set that. .Fpe's set values for every entity of that type you set down on your map. The properties panel allows you to adjust them individually. You could recreate (copy and paste, with a different name, of course) an entity (the x file; sorry Mulder and Scully) if you wanted some to have x strength and others having some other value of x. You would, of course, have to copy, rename, and paste the fpe, and bmp as well, accordingly. Did that make sense? I've read it 5 times and it makes sense to me, but then I know what I intended to say!

EDIT, the following day: So as not to confuse anyone, the question I answered is no longer there, it's been changed!
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Corvus
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Posted: 28th Jul 2015 05:43
I get ya. Thanks
Corvus
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Posted: 28th Jul 2015 05:43 Edited at: 28th Jul 2015 05:46
How can I remove the recoil and remove the ability to iron sight?
Jerry Tremble
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Posted: 28th Jul 2015 05:49 Edited at: 28th Jul 2015 06:01
That I do not know, sorry, but I would assume it's in the weaponspec and tied to animations in the HUD. I've only once messed with the weapons and that was when GG was Reloaded and that was to convert the old crossbow from FPSC Classic. It's not an entire Saturday I wish to repeat! My little experiment worked, more or less, but was proven moot when they reintroduced the crossbow in GG.

EDIT: Some things may be hard coded at this time, just a FYI!
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Corvus
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Posted: 28th Jul 2015 06:25 Edited at: 28th Jul 2015 08:16
Is there a way to line up the iron sights properly? I noticed BSP did in his weapon pack.

I also can't get this wood barricade to work. I want it to be destructible and set everything I thought it'd need to work but I can't destroy it.
Errant AI
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Posted: 28th Jul 2015 09:25
Quote: "How can I remove the recoil and remove the ability to iron sight?"


Find the weapon's gunspec.txt in files\gamecore\weapons

and change simplezoom=x to simplezoom=0

That will remove the ability to aim.

In the same file you will also find recoil settings where you can alter or remove them completely.

Quote: "Is there a way to line up the iron sights properly? "


In the same gunspec.txt fil;e there are settings for positioning while aimed...

simplezoomx = X
simplezoomy = X

Alter those values to change the weapon positioning.

Quote: "I also can't get this wood barricade to work. I want it to be destructible and set everything I thought it'd need to work but I can't destroy it."


Make sure the entity is dynamic and not static.
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unfamillia
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Posted: 28th Jul 2015 09:31
Just going back to a question above,

Quote: "Is there an easy way to delete multiple entities at a time or undo quickly?"


Yes, there is a method.

If you have placed 100 barrels, all over your level and you decide that you don't actually like that barrel, you DONT need to remove each one by hand!

- Simply go to your entitybank, locate where the barrel is,
- drag all associated files (including the .bin and .dbo files) to your desktop (barrel.x, barrel.fpe, barrel_D.dds ...etc). This will remove the item from your entitybank.
- So, start GameGuru, load your level. It will tell you that there are items missing, hit OK.
- Then, simply save your level and close GameGuru.

- You are now safe to put the barrel files back into your entitybank folder.

Hope this helps

Cheers

Jay.




Corvus
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Posted: 28th Jul 2015 10:10
Quote: "Make sure the entity is dynamic and not static."

Can you tell me what I'm missing?
unfamillia
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Posted: 28th Jul 2015 10:26 Edited at: 28th Jul 2015 10:30
If you have the entity on your cursor (extract) you can press 'Y' on your keyboard, to switch between static modes. The object will be either, red (static) or green (dynamic).

Cheers

Jay.




Errant AI
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Posted: 28th Jul 2015 10:27 Edited at: 28th Jul 2015 10:29
Although in properties it is set to dynamic (static mode = no) we can see that by the red highlight the game thinks it is static.

Click on the entity and "extract" it then Press "Y" key and it should turn from red to green highlight. When green, click agan to place the entity back and it should now be properly dynamic and able to be destroyed.

(heh crosspost!)
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Corvus
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Posted: 28th Jul 2015 10:47
Still not working

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J_C
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Posted: 28th Jul 2015 16:26
Set IsImmobile = NO
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Corvus
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Posted: 28th Jul 2015 20:13 Edited at: 28th Jul 2015 20:42
Tried that but still not working.

The wall works, the barricade does not.

http://i.imgur.com/yW9SRoT.png
http://i.imgur.com/d68wuyv.jpg
http://i.imgur.com/CeruoQw.jpg
Pirate Myke
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Posted: 31st Jul 2015 03:22
What script are you trying to use with it. Where did this model come from?
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Corvus
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Posted: 31st Jul 2015 04:00
No script. Just "explodeable" set to yes. strength set to 25 and it came with base game guru. I've since moved on but it would be nice to know why some assets work fine and some done.
Pirate Myke
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Posted: 31st Jul 2015 04:15 Edited at: 31st Jul 2015 04:15
rem out the isimmobile line in the fpe file, set it to defaualtstatic=no, strength= 25.
Erase the bin and dbo file associated with them.

Restart GameGuru.
Place the barricade, in the properties set explode to yes.
Place a start marker, and give yourself and sniper rifle and some ammo.

One shot explode.

That should make it work.
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