Sorry Myke. I've spent 2 weeks the internet reading about GamGuru before I began asking questions here. This plugin I found through google that supports .dds for Photoshop seems to only offer those 2 options for DTX5. Since you are a developer, I kinda thought I should do what you said and ignore the logic.
There is no DTX5 with no alpha or NM.
DXT1 RGB 4 bpp | no alpha
DXT1 ARGB 4 bpp | 1 bit alpha
DXT3 ARGB 8 bpp | explicit alpha
DXT5 ARGB 8 bpp | interpolated alpha
DXT5_NM XY 8 bpp | using DXT5
3Dc XY 8 bpp | Normal Map
palette RGB 4 bpp | 16 colors
palette RGB 8 bpp | 256 colors
palette ARGB 4 bpp | 16 colors + alpha
palette ARGB 8 bpp | 256 colors + alpha
8 A 8 bpp | alpha
8 L 8 bpp | luminance
8.8 AL 16 bpp | alpha/luminance
8.8 VU 16 bpp | signed
8.8 CxVU 16 bpp | signed
8.8.8.8 QWVU 32 bpp | signed
16.16 VU 32 bpp | signed
5.5.5 RGB 16 bpp | unsigned
5.6.5 RGB 16 bpp | unsigned
1.5.5.5 ARGB 16 bpp | unsigned
4.4.4.4 RGB 16 bpp | unsigned
8.8.8 RGB 24 bpp | unsigned
8.8.8.8 ARGB 32 bpp | unsigned
X.8.8.8 XRGB 32 bpp | unsigned
16.16 GB 32 bpp | unsigned
16f R 16 bpp | floating point
16.16f GR 32 bpp | floating point
16.16.16.16f ABGR 64 bpp | floating point
32f R 32 bpp | floating point
32.32.32.32f ABGR 128 bpp | floating point
In a Skyrim forum I found them say DTX1 with no alpha.
I am having a problem getting my sand texture to show up correctly. It only shows up in some area around me and adding mipmaps to it didnt help.
Adding and removing mips to other texture don't seem to affect anything either.
The only stupid questions are those that were never asked.