3 scripts
1. set slenderman_trigger.lua for the trigger zone to spawn him
1.a name it appropriately. e.g. slenderman1
2. set slenderman.lua for the character to use as slenderman (note he needs to be a character and optionally have csi animations for movement - if you dont know how to do this then basically set the csi_unarmedmoverun = #,# to the frames of your guy running - if he does actually run, if he floats then it probably already looks fine)
2.a name it the same as the first guy. e.g. slenderman1
3. place a trigger to act as the exit/safe point (only 1 can be set per slenderman so you'll have to add points and move them around if you want multiple exits, hard to explain but see the picture - this is because you can simply step back 1 step to despawn him if you used the same trigger as the first 1)
and give it slenderman_exit.lua
3.a name it the same as the first 2 parts but add "exit" to the end e.g. slenderman1 exit
repeat (all 3 steps) with unique names for all locations he will spawn at, allowing you to give him more hp, different model etc
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11