Quote: "No sorry, there is not, they can not shot each other, because its not in the engine yet."
Quote: "Oh I thought this would be do-able in LUA by now? :/"
I would support Teabone. Theoretically this should work:
while(enemies are there) do
Entity rotate to another entity.
Entity check if entity is alive/AI
Trigger shoot
Manually hurt other AI until death
end
idle
This must be tested if we can create something like this. With enough skill and ideas and workarounds this should work. I promise this is a task you not do on one day.
And at the end you maybe have nothing to show or not even something that works.
Before you ask: No I can not do it at the moment cause lack of time.
My dream is to develope games, which makes fun when I create it and fun when other people play it.