Scripts / Zombies over distance

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TheMuffinMan
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Posted: 15th Jul 2015 15:07
I have found that over a medium/large distance, zombies will not detect you. Seeing as they also dont follow waypoints, what would I have to edit/add to make a small hoard walk out a forest and go to a base(where the player will be), and could you send screenshots/detail how, as im a lua newb :3
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Pirate Myke
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Posted: 15th Jul 2015 15:35
open the script in note pad, find the line that say 600, and change it to 3000. Save the script assign it to the AI, save and reload the level.
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TheMuffinMan
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Posted: 15th Jul 2015 15:36
I tried that all the way up to 6000, and still they dont respond. I've even removed all the terrain obsticles and the like, so they have a clear view of me.
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Pirate Myke
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Posted: 15th Jul 2015 15:41 Edited at: 15th Jul 2015 15:45
once you have changed the script then in the properties panel of the AI, change the View range to 3000 or more, and the view angle to 120, then try again.

If they are further then 3000 units away from you, they will be inactive.
But within that they should notice you and come at you. If all else fails and you need a few further away, set the always active field to yes. Dont get carried away with this or you will bug the engine down.

find this section in the script:


Change it to this:
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TheMuffinMan
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Posted: 15th Jul 2015 15:52
Okay, many thanks. This is the ai_fastzombie, right? Or wal... Dont want to put it in the wrong one xD
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TheMuffinMan
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Posted: 15th Jul 2015 16:02
Chucuked it in, launched it all up... Still not working. Had to run up as close as normal to them as usual to get a response...
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smallg
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Posted: 15th Jul 2015 17:56 Edited at: 15th Jul 2015 18:48
edit; here's a start
https://forum.game-guru.com/thread/207801?page=9#msg2524340
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Pirate Myke
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Posted: 16th Jul 2015 05:19
Thanks smallg.
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