Ok here's what you can do to get these to stay the right size and have their texture after F4 light mapping.
Edit each FPE file and rem out the effect line and then also rem out the scale line.
Erase all dbo and bin files for them.
Set them in the editor, scale to desired height.
run test game and then perform a F4 light map.
They stay the same size and the textures are on the meshes.
And thank you for the download.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit