3rd Party Models/Media Chat / Collision Box...

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Mariokiki
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Posted: 14th Jul 2015 00:29
I have a question concerning the collision boxes in GameGuru.

Is it possible to get collisions boxes "rough" around a complex subject ?
What is the correct setting to use in the .fpe file at "collisionmode =" ?

See the example of what I would like in the attached image...

Thanks !

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synchromesh
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Posted: 14th Jul 2015 13:36
Have you tried " collisionmode = 0 " ?
That should be polygon only ...the exact shape
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Pirate Myke
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Posted: 14th Jul 2015 14:03
In the docs folder in the install folder is a document called Importing models into GameGuru.pdf.

It has the complete breakdown of all the collision modes.
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Mariokiki
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Posted: 14th Jul 2015 16:18
Thanks for the reply.
I understood the collision system but how it's possible to have more than ONE box around the object ?

In fact, I do not want accurate collision, but rather big collision boxes goshawks of the straightest forms, but not only ONE box (like the picture)

If I use the collisionmode=0, the caracter is stopped by an invisible box even if there is nothing in front of him ?

Could you confirm that please ?
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Mariokiki
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Posted: 14th Jul 2015 16:21
... and the caracter can't shoot through the collision box, right ?
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synchromesh
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Posted: 15th Jul 2015 12:32
If you go to the GameGuru Docs folder there is an " Importing Models into GameGuru.pdf "
All the collision modes are there with explanations ..... take a look and see if that helps ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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