Scripts / Definition of ActivateIfUsed & AISetEntityControl

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vlk
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Posted: 12th Jul 2015 15:41
I want to modify some AI scripts, but there are two functions i don't understand.
I can not find them in the top thread "LUA Scripting commands and structure"

Here they are:
AISetEntityControl(EntObjNo,AI_MANUAL)
ActivateIfUsed(e)

By the way, is there some doc or a thread in which I can find more comprehensive function instruction?
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smallg
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Posted: 12th Jul 2015 19:27
Quote: "ActivateIfUsed(e)"

in the right click properties is a field called 'ifused' - you type the name of some other entity(s) which are set to not spawn at start and calling ActivateIfUsed(e) will make them spawn

i have no idea on the other 1, i dont really think it does anything but Lee would know
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vlk
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Posted: 13th Jul 2015 04:10
Quote: "in the right click properties is a field called 'ifused' - you type the name of some other entity(s) which are set to not spawn at start and calling ActivateIfUsed(e) will make them spawn

i have no idea on the other 1, i dont really think it does anything but Lee would know "


Thanks a lot.
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Pirate Myke
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Posted: 13th Jul 2015 04:23
I will see if I can find out the other one.
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!nullptr
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Posted: 13th Jul 2015 07:02
OP, I took the liberty of just renaming this to a smaller title as it was messing the tables a bit.

Mighty fine question too, the latter I've never used either. Might be a some awesome toy we've never used.
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