No the initial range in the AI scripts are 600 to 800 units, allowing the properties panel to be used up to that value by default.
If in the AI script you increase those ranges, then the range in the properties panel of the AI would be able to have a greater distance set there.
Example. In all the zombie scripts I have, I have duplicated them and renamed them. Setting the ranges in there to 6000.
Now when I set a zombie, I change it to my script and add the view range in the zombie properties to be set to 2000 or 3000 for ones I want to notice me and attack from a greater distance. But I can also set them to 600 or so, for attacking around a corner in a hallway also, without having to change the scripts again.
Hope that makes more sense.
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