Product Chat / Settings for normal maps

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granada
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Posted: 11th Jul 2015 21:48
Hi guys,i have been at this all day trying diferent ways.Is there a basic settings for getting a normal map to show up in gameguru ,i have searched the forums tried allsorts still no luck.Any help would be good,just the basic settings (while searching i see i,me not the only one)

Dave
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synchromesh
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Posted: 12th Jul 2015 01:54
What is the problem exactly ...custom models , stock or are they ones you made ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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granada
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Posted: 12th Jul 2015 12:48
Hi synchromesh

Quote: "What is the problem exactly ...custom models , stock or are they ones you made ?"


They are my own models,a small box or larger level part.I still cant get the normal map to show,i no the normal maps work.if i use the normal map
as the main texture it shows up,also the model importer only shows one texture when importing the models.





Dave
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synchromesh
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Posted: 12th Jul 2015 12:59
Could you send me a model and texture at all ?
I can check it out and maybe help ..
synchromesh@blueyonder.co.uk
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Corno_1
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Posted: 12th Jul 2015 13:13
Do set the entity shader to high? Otherwise it will not work... At least for myself
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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granada
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Posted: 12th Jul 2015 13:20 Edited at: 12th Jul 2015 13:22
On its way .

Quote: "Do set the entity shader to high? Otherwise it will not work... At least for myself"

Tried everything i could,spent i lot of time reading posts on forum still no luck.probably something simple .

Dave
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Pirate Myke
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Posted: 12th Jul 2015 14:16
Game Guru uses x = right and y = down in the normal map. Set these options in your normal map program or model program and see if it helps.
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synchromesh
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Posted: 12th Jul 2015 21:15 Edited at: 12th Jul 2015 21:26
Hey Granada ... Is this more like the effect you were after ?

The only person ever to get all his work done by "Friday" was Robinson Crusoe..

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granada
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Posted: 12th Jul 2015 22:36
Now that looks more Like it ,Looks like a diferent level .

Dave
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synchromesh
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Posted: 12th Jul 2015 22:56 Edited at: 12th Jul 2015 22:57
Great I will get it mailed back to you with the textures and info on everything I did....
The pic above has had 2 light entities added for the effect and Light Mapped as there isn't really any sunlight indoors ....
But ..nice model ..you could make a decent looking level using that process ...What did you make it in ?
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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granada
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Posted: 12th Jul 2015 23:26
I made the parts in DeLeD http://www.delgine.com/forum/index.php Great little program,I am expermenting with some other parts at the moment.

Dave
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JackalHead
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Posted: 13th Jul 2015 17:36 Edited at: 13th Jul 2015 17:41
It has to be one uv map with .dds textures for normal maps to show up. Ive tried using multi textures and normals always come out all messed up. bumpy and stuff.

P.S ambient Occlussion as far as I know still isnt working and I wish they would bring it back. I would also love to see reflective mapping or at least cube mapping with bump and def. Specular mapping is ok, but its not the best for shiny surfaces like metal.
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