Quote: "TGC have more than one product for their revenue streams. GameGuru was also partly funded by Kickstarter, Pledges and Early Access."
Kickstarter failed remember
Private backer
http://www.thegamecreators.com/gameguru_credits.php
We are looking here at possibly 300K in total for pledges, that still excludes the discount of 30% offered during the pledge phase, as well as bronze users upgrading to gold of silver as some names appear double.
It's very likely TGC needed to compensate the private backer.TGC needed to pay staff during the development phase, pay their freelance artists, pay server and hosting fees, advertising fees if any, pay tax, day to day operations, ect.
Secondly TGC only used gameguru funds for gameguru related stuff, AGK backers voiced the concerns about funding the kickstarter project, that it's funding would be used on gameguru, TGC officially stated that AGK development funds stay AGK development funds.So no TGC isn't using other projects funds to fund gameguru directly.
It wouldn't be fair to those projects and vise verse to gameguru.
All things considered TGC doesn't have piles and piles of cash lying around as you might expect.The only logical way to have gone about the project is with an early project release.
You also have to consider that on steam, there is always specials running and that steam takes a 30% cut and TGC needs to pay Tax, plus transfer fees and what not.Besides financials of TGC is there business and none of ours any ways.I am merely pointing out costs involved in this project is prohibitively expensive, and they have more costs and expenditures you and I may not even be ware of.Definitely take into consideration, development costs is still high even for a small company.
Quote: "Many people who purchase this product now do so via Steam. These users have no history with TGC and no inclination to give TGC an easy ride. They have paid for a product that is not advertised as Early Access or a Beta release. I believe that judging by the amount of negative reviews both on Steam and YouTube, the first thing that strike these users is the poor performance of the product.
"
Negative reviews is more to do with people being impatient, even having been told that the product is still beta, in actual fact the product is still in beta, even thought it is out of early access, I think some people made the assumption that the product is out of beta when it came out of early access.
While it's true that some games or software that comes out of early access is the final version.I found a LOT of games and software out of early access still get tremendous amounts of updates even after having exited early access.
A game development tool in my library for example updated to version 3 recently, and one of my games moved over to unity 5 recently, a few others have been updated with additional maps and/or content. Definitely don't get why people assume early access = beta.
I generally don't pay attention to reviews as it is often not an accurate representation of what the project is like, and while there are plenty of video's and screenshots available, users still manage to buy the software and complain about it. TGC in no way buttered or tweaked their video's screenshots to "con" people they gave and accurate and fair representation of their project.so no excuses there.90% of the negative reviews are about what the software lacks or the impatience of waiting for features to be implemented, or performance related, very few of them are constructive, and generally just uneducated biased remarks, because they can comments. In general you take steam reviews with a pinch of salt.If majority of the reviews were of notable constructive level, I would have said fair game, but they aren't and really is a mix bag, and in my own opinion not worth the paper they are written on.
Although I am standing up for the defense of a project I use daily and respect TGC, I am eager to see new things in gameguru as much as the next person, I keep the impatience and lack of quick progress to my self, as it's not some thing directly in my control and was well aware of it being a coupkle of months or a year or 2 before some thing awesome, could be created with gameguru.
I might add awhile, average joe might not care of how they go about the developments and it's costs, and the speed of the projects, it is some times worth the effort to have a closer and clear headed look what goes on, to get a product like this from point A and point B, you notice plenty of bumps, bruises, pitfalls and what not that the developer needed to overcome to get to this point.
That alone in my books gives me a better appreciation of the work that has gone into this project, the little annoyances, and issues found is minor to what is expected in the long run.
The steam discussion board is also active with users waiting to do this or know how to do that. Most complaints has been about performance and as such is getting the attention it needs.
Win7 pro, Intel 2500K @3.7ghz 660GTX 8gig ram 16tb HDD