Product Chat / Game Save

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cycleops
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Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 9th Jul 2015 07:00
I'm sorry if this has already been addressed recently, but has there been any talk of when a game save option is going to be added for stand alone levels? If not is their already a scripting option that will allow players to save there progress when playing games. Thanks in advance.

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Teabone
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Location: Canada
Posted: 9th Jul 2015 07:04 Edited at: 9th Jul 2015 07:05
I'm not sure why there is no save and load function... figured by now there would be. I haven't actually built a stand alone game since last year with GG.
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!nullptr
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Location: Australia
Posted: 9th Jul 2015 07:51 Edited at: 9th Jul 2015 07:51
Most scripters are simply waiting for access to all the variables and you might see some basic save/load scripts after that. I've written my own system but still don't have ammo etc. There are also issues with no dynamic entities across levels which makes it hard to save and load stuff from one level to the next, even to drop stuff in the same level for that matter. It's all doable but a heck of a workround to do it as it stands.

The next major workflow is performance and after that we all get to vote on our next line of changes and I for one will be lobbying hard to get some LUA love.

It's a time and patience thing.
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LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 9th Jul 2015 12:34
The good news is that we will be launching a voting board soon so there should be no grey area about what features are schedule to be added as you can see them rise and fall as the voting takes place. We are working on performance right now which was the top informal requested feature and once we complete and launch this new major update, we will look at the top scoring feature and begin work on that. If that happens to be saving your game state in standalone executable then we'll get cracking on that, and we might lump it in with some other desirable standalone features (such as custom title screens) to make it more attractive to users.
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cycleops
GameGuru TGC Backer
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Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 9th Jul 2015 17:09
Thanks for the update Lee and !nullptr. I'm just wondering why this has not already been addressed before GG came out of early access? It seems to me that this should have been added before release. This is probably the main reason that people cannot make and distribute their own single player games with GG. I know that I am waiting on this function before releasing my first game to friends.

Anyway, please don't take this as bashing GG, the work Lee, Rick, and the other Dev's have been doing is fantastic and I cant wait for the next update. Keep up the good work.

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MooKai
GameGuru TGC Backer
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Joined: 22nd Jul 2009
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Posted: 10th Jul 2015 09:08
I was asking for a save/load option one year ago...
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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3com
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Joined: 18th May 2014
Location: Catalonia
Posted: 10th Jul 2015 09:39
Yes, this force your game users to play until game finnished, or they lose the work done. This prevent you to considere your game as complete.

But I know (wikilist ), it'll comes some day.

3com
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Devcore35
GameGuru TGC Backer
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Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 10th Jul 2015 09:58 Edited at: 11th Jul 2015 10:22
Hello to you

I had also thought about the issue with this scipt that saves the player's position (but without arms and ammunition) :

Hello to you

I had also thought about the issue through a scipt that saves the player's position (but without the arms and ammunition).

But we must wait for GG has a menu with the option to save his progress.

It just suffirais to "ESC" at stake then choose the "Save" menu location. Then one LUA script is used by writing the coordinates of players, weapons, ammunition, currently uses variables (if you pick up a key, for example), the current maps, etc. And then when we would have to raise the game in the main menu there is a button "load a game" that will simply read the LUA file backup and load conditions written.

It's fairly simple to set up as the LUA scripts, based on "global.lua" already exist. It lacks the controls to find the weapons being uses, ammunition and used variables and then one could load a saved game

I think it will be quickly implemented but after the performance 1.01.004 update ^^

Frankly if GG has a good optimization and in addition there will be a backup system it will do more has created land vehicles and the player's inventory and replaced to DarkBasic -> C ++ (as Lee offers) and the engine will be placed at the head of the best engines ever designed GameMaker !

It would benefit everyone TGC, once in release build, sell use of its source code for professional developers to history squarely modify the engine itself

I am willing to pay $ 100 or $ 200 GameGuru the source code to help developers advance
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Corno_1
GameGuru Tool Maker
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Posted: 10th Jul 2015 10:13 Edited at: 10th Jul 2015 10:14
Quote: "I am willing to pay $ 100 or $ 200 GameGuru the source code to help developers advance"

This would be a great option to buy the source code als dlc or similar. Or plugin support would be great too

But not to be offtopic:
https://forum.game-guru.com/thread/212116
I wrote a small system. Maybe this helps

If needed you can easily modify it
My dream is to develope games, which makes fun when I create it and fun when other people play it.
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Devcore35
GameGuru TGC Backer
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Joined: 5th Aug 2014
Location: Rouen (76) - France
Posted: 11th Jul 2015 10:25
Excellent life and health transfer system in levels thank you!
Maybe this will give a track to move forward

(I'm really sorry to translate all my texts into English with Google Tranduction
It must be hard to read me knowing quite helpful modifies sentences ^^ Thank you for supporting me )
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