Hello to you
I had also thought about the issue with this scipt that saves the player's position (but without arms and ammunition) :
Hello to you
I had also thought about the issue through a scipt that saves the player's position (but without the arms and ammunition).
But we must wait for GG has a menu with the option to save his progress.
It just suffirais to "ESC" at stake then choose the "Save" menu location. Then one LUA script is used by writing the coordinates of players, weapons, ammunition, currently uses variables (if you pick up a key, for example), the current maps, etc. And then when we would have to raise the game in the main menu there is a button "load a game" that will simply read the LUA file backup and load conditions written.
It's fairly simple to set up as the LUA scripts, based on "global.lua" already exist. It lacks the controls to find the weapons being uses, ammunition and used variables and then one could load a saved game
I think it will be quickly implemented but after the performance 1.01.004 update ^^
Frankly if GG has a good optimization and in addition there will be a backup system it will do more has created land vehicles and the player's inventory and replaced to DarkBasic -> C ++ (as Lee offers) and the engine will be placed at the head of the best engines ever designed GameMaker

!
It would benefit everyone TGC, once in release build, sell use of its source code for professional developers to history squarely modify the engine itself
I am willing to pay $ 100 or $ 200 GameGuru the source code to help developers advance