Product Chat / Red screen when hurt

Author
Message
Timba
9
Years of Service
User Offline
Joined: 22nd Apr 2015
Location: Florida
Posted: 2nd Jul 2015 16:06
Is there a way to remove the red coloring when the player gets hurt ad instead replaced it with something else?
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 2nd Jul 2015 16:20
No easy way right now but its been requested as an option to disable it ...
We are waiting feedback on this one ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 2nd Jul 2015 16:43
Yes a simple toggle would be good, as the best way to see in the dark is to get injured.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, AMD HD7870 gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit.
Timba
9
Years of Service
User Offline
Joined: 22nd Apr 2015
Location: Florida
Posted: 2nd Jul 2015 19:39
Quote: "Yes a simple toggle would be good, as the best way to see in the dark is to get injured. "


That's the problem i'm having. In my case i don't want the player to see in the dark after he got hit.
Would be best to just put an image of blood dripping if the user is getting hit or something around the screen.

and for god sake... WE NEED A FLASH LIGHT! not the model but an actual light source that behaves like a flash light.
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
perelect
9
Years of Service
User Offline
Joined: 27th Mar 2015
Location: Australia
Posted: 2nd Jul 2015 19:41 Edited at: 2nd Jul 2015 19:45
The option to disable and enable it would be good, but also it would be good if we could assign the health value of when it shows up on screen ie if health == 10 then show the red screen.... and be able to change the colours and effects as well
I may be old, but at least my memory still ....hmmm

Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)
Tarkus1971
Audio Media Maker
9
Years of Service
User Offline
Joined: 24th Feb 2015
Location: England, UK
Posted: 2nd Jul 2015 19:47
@Timba - A nice flashlight that cast shadows would be great, and the ability to alter flashlight colour and power over time to simulate failing batteries.

@perelect - yes I agree, and if health goes below certain level make the ability to alter Depth of Field to max out near player to make the illusion of dizziness and blurred vision. Nice.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, AMD HD7870 gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit.
Timba
9
Years of Service
User Offline
Joined: 22nd Apr 2015
Location: Florida
Posted: 2nd Jul 2015 20:33
Quote: "@Timba - A nice flashlight that cast shadows would be great, and the ability to alter flashlight colour and power over time to simulate failing batteries.

@perelect - yes I agree, and if health goes below certain level make the ability to alter Depth of Field to max out near player to make the illusion of dizziness and blurred vision. Nice."


YES and YES - I just wonder how long will it take to have this implemented. Unity offer really good options when it comes to does two things you just described (Not free but not expensive as well (coupe of bucks only). I really hope we can at least something similar here rolling as well and soon.
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 2nd Jul 2015 21:49
It is being addresses.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 2nd Jul 2015 21:51 Edited at: 2nd Jul 2015 22:31
One of the reasons why its easy to tell what engine was used to make your game. I would love these aspects of the engine to be in scripted format so they can be modified to our liking. Flashlight and the effects of damage.

I think a lot of the hardcoded stuff should be in some way moved over to a scriptable format.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
nuncio
GameGuru TGC Backer
9
Years of Service
User Offline
Joined: 28th Jan 2015
Location: Schleswig Holstein, Germany
Posted: 2nd Jul 2015 21:52
as an alternative you could set the players health to something like 250 from the start, then the red screen doesn't come so fast... not really a solution but a little help i hope.
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 6th Jul 2015 16:18
I am unsure of this but I imagine the red screen is an overlay. So if you find the overlay graphic and alter it to a purely transparent one you would effectively remove the red effect. Obviously this is a little extreme and I would recommend backing up any files you change. I've not looked into it and I could be wrong in this assumption but for now it's the only real way to change it.


SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.
Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 6th Jul 2015 16:36
Yes they tell me it was an overlay, But I can not find it, and is not with the rest of the editor graphics or HUDS. So they are looking into this, might be in a shader or hard coded. But it is on the resolve list.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 8th Jul 2015 16:27
The red color is fed directly into the post process shader. If you wanted to hack this out, look for and remove the shader line "final.xyz += ScreenColor.xyz;" and comment it out. You can find it in post-bloom.fx

ANNOUNCEMENT: Watch a game being made and ask GameGuru questions live on WED 8TH JULY at 6PM BST on Twitch at: http://www.twitch.tv/gamegurulee
PC SPECS: Windows 7 Ultimate 64-bit, Intel Core i7 920 (PASSMARK:5008), NVIDIA Geforce 9600 GT GPU (PASSMARK:752) , 6GB RAM

Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 8th Jul 2015 16:29
Thank you again Lee.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

Pirate Myke
Forum Support
14
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 2nd Nov 2016 04:37
Here is a link to the four post process shaders that have the red hurt hud removed. The heart beat sound still comes on at 75. That is hard coded in the engine.

https://dl.dropboxusercontent.com/u/98998019/AllPost-ProcessShadersNoRedHURT.rar

Make a back up of your other post-XXXX.fx files. There should be 4 of them.
post-bloom.fx, post-none.fx, post-rift.fx, post-sao.fx
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.

DVader
20
Years of Service
User Offline
Joined: 28th Jan 2004
Location:
Posted: 3rd Nov 2016 12:03
There's this video I did a short while back as well. Not specifically related to the red screen but it obviously sorts the red effect to only happen when you are really low on health. This is how I would have reduced the red flashing effect via scripting.




SPECS: Q6600 CPU. Nvidia 660GTX. 8 Gig Memory. Win 7.

Login to post a reply

Server time is: 2024-07-01 07:04:51
Your offset time is: 2024-07-01 07:04:51