Product Chat / Red screen when hurt

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Timba
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Posted: 2nd Jul 2015 16:06
Is there a way to remove the red coloring when the player gets hurt ad instead replaced it with something else?
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synchromesh
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Posted: 2nd Jul 2015 16:20
No easy way right now but its been requested as an option to disable it ...
We are waiting feedback on this one ..
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Tarkus1971
Audio Media Maker
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Location: England, UK
Posted: 2nd Jul 2015 16:43
Yes a simple toggle would be good, as the best way to see in the dark is to get injured.
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Timba
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Posted: 2nd Jul 2015 19:39
Quote: "Yes a simple toggle would be good, as the best way to see in the dark is to get injured. "


That's the problem i'm having. In my case i don't want the player to see in the dark after he got hit.
Would be best to just put an image of blood dripping if the user is getting hit or something around the screen.

and for god sake... WE NEED A FLASH LIGHT! not the model but an actual light source that behaves like a flash light.
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perelect
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Location: Australia
Posted: 2nd Jul 2015 19:41 Edited at: 2nd Jul 2015 19:45
The option to disable and enable it would be good, but also it would be good if we could assign the health value of when it shows up on screen ie if health == 10 then show the red screen.... and be able to change the colours and effects as well
I may be old, but at least my memory still ....hmmm

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Tarkus1971
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Location: England, UK
Posted: 2nd Jul 2015 19:47
@Timba - A nice flashlight that cast shadows would be great, and the ability to alter flashlight colour and power over time to simulate failing batteries.

@perelect - yes I agree, and if health goes below certain level make the ability to alter Depth of Field to max out near player to make the illusion of dizziness and blurred vision. Nice.
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Timba
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Posted: 2nd Jul 2015 20:33
Quote: "@Timba - A nice flashlight that cast shadows would be great, and the ability to alter flashlight colour and power over time to simulate failing batteries.

@perelect - yes I agree, and if health goes below certain level make the ability to alter Depth of Field to max out near player to make the illusion of dizziness and blurred vision. Nice."


YES and YES - I just wonder how long will it take to have this implemented. Unity offer really good options when it comes to does two things you just described (Not free but not expensive as well (coupe of bucks only). I really hope we can at least something similar here rolling as well and soon.
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Pirate Myke
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Location: El Dorado, California
Posted: 2nd Jul 2015 21:49
It is being addresses.
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Teabone
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Posted: 2nd Jul 2015 21:51 Edited at: 2nd Jul 2015 22:31
One of the reasons why its easy to tell what engine was used to make your game. I would love these aspects of the engine to be in scripted format so they can be modified to our liking. Flashlight and the effects of damage.

I think a lot of the hardcoded stuff should be in some way moved over to a scriptable format.
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nuncio
GameGuru TGC Backer
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Posted: 2nd Jul 2015 21:52
as an alternative you could set the players health to something like 250 from the start, then the red screen doesn't come so fast... not really a solution but a little help i hope.
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DVader
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Posted: 6th Jul 2015 16:18
I am unsure of this but I imagine the red screen is an overlay. So if you find the overlay graphic and alter it to a purely transparent one you would effectively remove the red effect. Obviously this is a little extreme and I would recommend backing up any files you change. I've not looked into it and I could be wrong in this assumption but for now it's the only real way to change it.


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Pirate Myke
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Posted: 6th Jul 2015 16:36
Yes they tell me it was an overlay, But I can not find it, and is not with the rest of the editor graphics or HUDS. So they are looking into this, might be in a shader or hard coded. But it is on the resolve list.
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LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 8th Jul 2015 16:27
The red color is fed directly into the post process shader. If you wanted to hack this out, look for and remove the shader line "final.xyz += ScreenColor.xyz;" and comment it out. You can find it in post-bloom.fx

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Pirate Myke
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Posted: 8th Jul 2015 16:29
Thank you again Lee.
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Pirate Myke
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Posted: 2nd Nov 2016 04:37
Here is a link to the four post process shaders that have the red hurt hud removed. The heart beat sound still comes on at 75. That is hard coded in the engine.

https://dl.dropboxusercontent.com/u/98998019/AllPost-ProcessShadersNoRedHURT.rar

Make a back up of your other post-XXXX.fx files. There should be 4 of them.
post-bloom.fx, post-none.fx, post-rift.fx, post-sao.fx
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DVader
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Posted: 3rd Nov 2016 12:03
There's this video I did a short while back as well. Not specifically related to the red screen but it obviously sorts the red effect to only happen when you are really low on health. This is how I would have reduced the red flashing effect via scripting.




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