Free Models and Media / Here are some FREE Frameless Glass Window Panels to try out.

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perelect
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Joined: 27th Mar 2015
Location: Australia
Posted: 27th Jun 2015 23:45 Edited at: 4th Jul 2015 00:21
Here are some frameless glass panels to try out.

2 broken panels you can walk through and 2 fixed panels.
I am after feedback about theses if you have any problems with them blocking out the visibility of other items.

So far I have had no troubles with this version blocking items out on my system.
But I need it tested on other systems to see if there is any issues, before I go any further.

If you turn the lights down low, they look pretty good as they glow in the dark as well.

Enjoy

:UPDATED with Version 3
I may be old, but at least my memory still ....hmmm

Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)

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Jack T
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Posted: 28th Jun 2015 08:06
Thanks, I'll let you know
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Jack T
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Posted: 28th Jun 2015 08:21
It looks very nice, especially at night but we can't see the truck I have behind the window (not the hummer, one truck that should hide the hummer - it's from a BSP pack, don't know if it matters.) There's no light added to the scene, just the sky and the glass.

Anyway, good job.

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Tarkus1971
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Posted: 28th Jun 2015 09:09
I think you have to place objects in the scene 1st, then place any transparent objects last, I think it's the way GG deals with transparency at the moment.
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Jack T
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Posted: 28th Jun 2015 09:22
All objects were on the scene first I used one my my level to try. How do I know an object is transparent cause I guess it's not litteral? The FPE?
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perelect
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Location: Australia
Posted: 2nd Jul 2015 19:49
Thanks for the feedback Jack T
I take another look at this.
I may be old, but at least my memory still ....hmmm

Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)

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