Work In Progress / Perish – The Castaway

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Timba
8
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Joined: 22nd Apr 2015
Location: Florida
Posted: 26th Jun 2015 21:52 Edited at: 27th Aug 2015 20:05


I am working on the first chapter of a series of small 1-2 level horror games. This first chapter will be about a fisherman that gets lost at sea and ends up in an island with a strange house in the middle of it. Below is the introduction the this first chapter and a few screenshots.

Perish
Cast Away

Release date: 9/2015 - 10/2015

In 2007 a small 20ft fishing vessel left Monroe Harbor. Two days later it was found capsized floating near Isla Maria. An investigation of the damage was done and it was determined that most likely this accident was caused by a rogue wave hitting the right side of the boat. The captain was declared missing and believed to have drowned. Until this day his body has never been found.

Updates:

June 29th, 2015:
Added the game to my Gamejolt account. (See link below and follow it if interested)
http://gamejolt.com/games/perish-the-castaway/76767
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July 2, 2015:
20 sec video of a test conducted.
Link to video: https://youtu.be/V5Jam4jsj3k
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July 9, 2015:
Progress screenshots posted below. (GORE)
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July 12, 2015:
Progress screenshots posted below.
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July 29, 2015:
Progress screenshots of stage 2 posted below. (GORE)
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August 25, 2015
14 minute video. (GORE)
https://www.youtube.com/watch?v=10LJFFKT9AI
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August 27, 2015
Game updates and some screenshots showing the changes
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ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1

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Timba
8
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Joined: 22nd Apr 2015
Location: Florida
Posted: 27th Jun 2015 04:04
Screenshot uploaded.

The hause doesnt look to big in the screenshots unpurpose. I dont want to reveal too much about the game. I will also be replacing and adding new animated furniture.
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
Tarkus1971
Audio Media Maker
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Joined: 24th Feb 2015
Location: England, UK
Posted: 27th Jun 2015 09:16
Looking good so far Timba.
Aftershock Quad Core AMD FM2+ 3.5 GHz 8GB Motherboard and Processor, A7700k apu, AMD HD7870 gfx card.
King Korg Synth, Alesis SR18 Drum Machine, Akai MPX8 sample player, Roland Fantom XA Synth, Axus Digital AXK2 Digital Drum Kit.
Timba
8
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Joined: 22nd Apr 2015
Location: Florida
Posted: 27th Jun 2015 16:29
Quote: "Looking good so far Timba."




Thx my friend,

The story and images might not make much scene now but when the game is out it will.
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
Timba
8
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Joined: 22nd Apr 2015
Location: Florida
Posted: 29th Jun 2015 22:17
Just added the game to my GameJolt account. If any wish to follow it just click on the link below:

http://gamejolt.com/games/perish-the-castaway/76767
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
Timba
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Joined: 22nd Apr 2015
Location: Florida
Posted: 2nd Jul 2015 21:13 Edited at: 2nd Jul 2015 21:15
Below is a short 20 sec of video of a new section of the island the player will be going through. This is not intended to be a trailer but instead a test that i recorded and i wanted to share it. There are missing sounds that will be added once the level design is completed.

https://youtu.be/V5Jam4jsj3k
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
Timba
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Joined: 22nd Apr 2015
Location: Florida
Posted: 9th Jul 2015 17:40
I haven't had too much time to work on the game due to personal issues but here are some new screenshots of stuff I've been working on.

Enjoy
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1

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Timba
8
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Joined: 22nd Apr 2015
Location: Florida
Posted: 12th Jul 2015 06:02
Just dropping a quick update. Below is a screenshot of a bathroom i'm working on for the second stage of the game. I also attached some screenshots of new re-textured doors that i will be using.
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1

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Timba
8
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Joined: 22nd Apr 2015
Location: Florida
Posted: 29th Jul 2015 18:28
Stage 2 progress so far. No light effect for now.

Hope you guys like it
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1

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Timba
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Joined: 22nd Apr 2015
Location: Florida
Posted: 25th Aug 2015 06:13 Edited at: 25th Aug 2015 06:30
Hi everyone,

Sharing a 14 min video of what i've been working on. Its missing some sounds and the stage is incomplete. I'm sorry for the poor quality video but my fraps is having some problems with my win10. Also i hope we can get a performance patch soon because the game slows down a lot and i'm running an i7 with a GTX980.

ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
Timba
8
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Joined: 22nd Apr 2015
Location: Florida
Posted: 27th Aug 2015 20:02
I'm happy to anouce that i managed to get 14-24fps up to 50-80fps while indoors. I'm still trying to figure out what i can do on the outdoor portion of the game. The idea was to have one big map with everything included so the player wound't have any loading screens but it looks like i might have to divide the game in several parts to better improve the performance while outdoors. I still going to wait for the performance patch and see if that helps but if it doesn't i will break the game into 2-3 separate sections.

Other update notes:
1- Replaced the standard GG shotgun with the Mossberg 590 (Created by BSP) and and sound it makes.
2- Recreated the entrance of the abandoned office building so that the player can have a smother transition from indoor to outdoor when the performance script runs.
3- The player can now pickup medkits stored them for later usage.
------The picked up medkits will show on the top left side of the screen and the player can use them by pressing "Q"
4- The player will now be able to pickup ammo packs by pressing "E"
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1

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nuncio
GameGuru TGC Backer
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Joined: 28th Jan 2015
Location: Schleswig Holstein, Germany
Posted: 27th Aug 2015 20:27
that looks great, the burning zombie in the barrel is awesome :p
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
Timba
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Joined: 22nd Apr 2015
Location: Florida
Posted: 27th Aug 2015 20:53 Edited at: 27th Aug 2015 20:54
LOL yeah. Am I evil for saying that i had fun doing it? It's placed in an area that no one can miss it and I will be adding a jump scare to it for does that get curious and get close.
ASUS MAXIMUS VII HERO | Intel Core i7 4790k | 16 GB RAM | EVGA GTX 980 SC | 120GB SSD(OS) | 512GB SSD(Programs) | 1TB WD Black(Backups) | EVGA SuperNova 1000W G1
SS slothman
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Joined: 5th Nov 2014
Location: UK
Posted: 23rd Sep 2015 11:45
This looks really good!
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