Scripts / Can you swap an entities texture file ingame with lua? IE: say from box_D to box1_D and so on ?

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perelect
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Location: Australia
Posted: 23rd Jun 2015 15:28 Edited at: 4th Jul 2015 01:50
Hi,

I am just wondering if we can hot swap texture files of an entity via scripting?

Or can we do it similar to how the LOD system works within the fpe based on distance to the camera/player ?
But relative to the entities health.

Cheers
I may be old, but at least my memory still ....hmmm

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DVader
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Posted: 23rd Jun 2015 19:15
Not with standard scripting as far as I am aware.


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!nullptr
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Posted: 24th Jun 2015 00:26
As an alternative perelect, can you "hot swap" the entity itself? If it's static it's easy, if it's moving you could track x,y,x and rotation etc. and simply substitute?

Not sure what you're trying to do so it's a bit hard coming up with options.
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perelect
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Posted: 24th Jun 2015 07:23
Thanks DVader & !nullptr

I wanted to change texture files on entities as they loss their health, to show that they are being damaged.
On both static and dynamic entities.

So if its a NPC it would bleed and have torn clothing as it losses it health, for example.
If it a vehicle it would show dents and scraped paint on the entity, etc.

I am just trying new ideas that I haven't seen yet in GG.

Cheers


I may be old, but at least my memory still ....hmmm

Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)

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