PlaySound(e,v)
Play the sound stored in the specified slot (v) as defined in entity properties. (v) can be 0 or 1.
PlaySoundIfSilent(e,v)
Play the sound stored in the specified slot (v) as defined in entity properties if not playing which can be 0 or 1.
PlayNon3DSound(e,v)
Play the sound stored in the specified slot (v) as defined in entity properties ignoring location and distance which can be 0 or 1.
LoopSound(e,v)
Play and loop the sound stored in the specified slot as defined in entity properties which can be 0 or 1.
StopSound(e,v)
Stop the sound that is playing which can be 0 or 1.
SetSoundSpeed(freq)
Set currently set sound frequency
SetSoundVolume(vol)
Set the currently set sound volume (1 – 100)
SetCharacterSound(e,str)
Set the character sound to (str) as defined in audiobank folder
PlayCharacterSound(e,str)
Player the character sound (str) as defined in audiobank folder
PlayCombatMusic(playTime,fadeTime)
Plays the combat music as defined in the audiobank
PlayFinalAssaultMusic(fadeTime)
Plays the assualt music as defined in the audiobank
DisableMusicReset(v)
Call at start of game to suspend normal music restart behaviour by setting (v) to 1.
I'm not happy that I'm being restricted here from doing something very basic that ALL game engines are able to do but GameGuru currently seems to not. Its making my stomach turn as I know I'll be told "its not priority" or "not till everyone thinks this is something they want". I don't want to wait 5 months for something so fundamental and basic. FPSC-Classic didn't have this restriction and as I recall when GameGuru was Reloaded we were able to direct play from the audiobank with a single line LUA command?
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT