Bug Reports / [V1.00.002] Testgame is a little blurred

Author
Message
nuncio
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 28th Jan 2015
Location: Schleswig Holstein, Germany
Posted: 15th Jun 2015 11:05 Edited at: 15th Jun 2015 14:30
hi there! did anyone else have this problem?
i updated to the new build of GG (very nice new features btw.!) and i started a testgame. i set all the post effects to 0 just to try out what is new. the vignette is very nice and the motion blur makes it more realistic.

i have the problem that the whole game, everything i see on my screen is a little blurred. looks like an old VGA game and i see some pixels that weren't there before. i put all post effects to 0 and then to maximum but it has no effect on the blurring. what can i do?
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
synchromesh
Forum Support
11
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 15th Jun 2015 12:35
Hi nuncio

Go into test mode and use "Tab" and turn the Bloom off on the slider ...
This will disable the post effects and should rectify your problem .
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
Sacalac
10
Years of Service
User Offline
Joined: 3rd Sep 2014
Location: Detroit, MI
Posted: 15th Jun 2015 15:01
I have the same issue, either blur on or blur off. No change when using blur sliders except 0 on the Bloom slider will turn it off. All or none for me no matter what I change the settings to.
Sacalac
nuncio
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 28th Jan 2015
Location: Schleswig Holstein, Germany
Posted: 16th Jun 2015 07:05
i set the bloom to zero and the blurring is gone, thanks! but now i have no effects at all. that means when i put up any kind of post effect my game becomes blurred. is this an issue or is this how it was planned?
http://www.nuncio-rap.de
intel core i5-3570K CPU @ 3.40GHz; 8GB RAM // NVIDIA GeForce GTX560Ti
Pirate Myke
Forum Support
15
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, California
Posted: 16th Jun 2015 15:05
We are adjusting this on our end. Thanks for reporting this.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

3com
11
Years of Service
User Offline
Joined: 18th May 2014
Location: Catalonia
Posted: 16th Jun 2015 15:32 Edited at: 16th Jun 2015 15:33
I think this sort of features (blur, DOF, etc), would be better use via script.
At least I do not want to use blur around the whole map, but in certain situations.

SetPostVignetteRadius(v)
SetPostVignetteIntensity(v)
SetPostMotionDistance(v)
SetPostMotionIntensity(v)
SetPostDepthOfFieldDistance(v)
SetPostDepthOfFieldIntensity(v)





3com
Laptop: Lenovo - Intel(R) Celeron(R) CPU 1005M @ 1.90GHz

OS: Windows 8.1 (64) - Ram: 4 gb - Hd: 283 gb - Video card: Intel(R) HD Graphics

PM

Login to post a reply

Server time is: 2025-06-25 08:56:05
Your offset time is: 2025-06-25 08:56:05