3rd Party Models/Media Chat / Zombie Apocalypse 2 Character Pack

Author
Message
cycleops
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 12th Jun 2015 22:21
I recently begun converting the Apocalypse 2 pack over to GG but I have hit a snag. I have been able to create the new FPE files with the correct animation ranges and have also altered a ai-lua script so they play nicely together. I am running into one problem, when ever the character gets close to the player it freezes until you back away? Any help would be appreciated since I am new lua scripting. I will try and upload a video ASAP. I have attached the altered LUA script if anyone wants to take a look. Thanks.
PC-I7-3770K 3.9Ghz / 32gbRam/ 2xGTX 770 SLI

Laptop-Asus ROG G750Jm/ 24GB Ram/ GTX860m

Attachments

Login to view attachments
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 12th Jun 2015 22:55 Edited at: 12th Jun 2015 23:06
I've been working on the very same pack last night, ironically.

Quote: " I am running into one problem, when ever the character gets close to the player it freezes until you back away?"


This is the same case with some stock zombies even. The slow walking ones. I found messing around with the damage frame start and end can get it to sometimes work. It seems to have trouble detecting the end of a damage frame cycle and thats what causes it to freeze and not attack.

Can you include one of your FPE files as well, so I can see if there is any issues there too?

Correct me if I'm wrong but I noticed this part in your script:



I believe the damageframestart and end should be within the range of your overall attack animation. Try setting your damageframe start and end to 480 and 530 and let me know if anything changes. I believe the damgeframe start and end is the animation at which actual damage is inflicted during the attack sequence.

I've modified your script a bit in the areas of damageframes. Let me know if it works.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT

Attachments

Login to view attachments
cycleops
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 13th Jun 2015 03:16
Thanks Teabone,

I'll let you know if this helps. Here is one of my FPE's let me know if I did anything wrong there as well. Also I thought the damage cycle was only when the limb was making contact with the player. I used fragmotion to determine the down swing on the arms during the mele but that makes sense why my zombies were stalling. This was my first attempt at importing characters on my own, thanks for your help.
PC-I7-3770K 3.9Ghz / 32gbRam/ 2xGTX 770 SLI

Laptop-Asus ROG G750Jm/ 24GB Ram/ GTX860m

Attachments

Login to view attachments
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 13th Jun 2015 04:23 Edited at: 13th Jun 2015 11:03
I'm still having a lot of troubles with the same zombie pack, though i never took them through fragmotion though.

I have a feeling this is related to a hardcoded bug with GG :/

The issue seems to be that the character is unable to complete its animation cycle.. and requires you to move back enough for it to complete it and if your within range still it will attack. So odd.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
cycleops
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 13th Jun 2015 21:02
I am having the same issue, no matter what animation I set for attack it stalls as soon as I get close.
PC-I7-3770K 3.9Ghz / 32gbRam/ 2xGTX 770 SLI

Laptop-Asus ROG G750Jm/ 24GB Ram/ GTX860m
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 13th Jun 2015 21:40
try this and see if it works, i cant test it correctly but the main issue with the default zombies is the check for animating is not handled correctly
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11

Attachments

Login to view attachments
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 14th Jun 2015 05:20 Edited at: 14th Jun 2015 05:40
That script does wonders on custom characters. Though once i replace the animation frame numbers to what the custom character uses same problem occurs.

I have yet to test this myself on the World War 2 zombies
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 14th Jun 2015 18:46
ok how about now?
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11

Attachments

Login to view attachments
cycleops
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 15th Jun 2015 02:03
thanks smallg that fixed the stalling problem but now there is text on screen. I attached a screen shot.
PC-I7-3770K 3.9Ghz / 32gbRam/ 2xGTX 770 SLI

Laptop-Asus ROG G750Jm/ 24GB Ram/ GTX860m

Attachments

Login to view attachments
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 15th Jun 2015 11:33
look for the Prompt line near the bottom of the script and comment it out, i'm always forgetting those
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
cycleops
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 15th Jun 2015 17:06 Edited at: 15th Jun 2015 17:09



smallg
Are you talking about this line?
PC-I7-3770K 3.9Ghz / 32gbRam/ 2xGTX 770 SLI

Laptop-Asus ROG G750Jm/ 24GB Ram/ GTX860m
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 15th Jun 2015 17:09
yep
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
cycleops
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 15th Jun 2015 17:10
Thanks, for the info and the code
PC-I7-3770K 3.9Ghz / 32gbRam/ 2xGTX 770 SLI

Laptop-Asus ROG G750Jm/ 24GB Ram/ GTX860m
cycleops
GameGuru TGC Backer
10
Years of Service
User Offline
Joined: 22nd Apr 2014
Playing: Fallout 4
Posted: 15th Jun 2015 17:18
Thanks to Teabone and Small G for fixing the issue with the Zombie apocalypse 2 characters we now have a LUA script that will work. I'm attaching the FPE LUA files for anyone who needs them. These should work with all of the characters in the pack.......
PC-I7-3770K 3.9Ghz / 32gbRam/ 2xGTX 770 SLI

Laptop-Asus ROG G750Jm/ 24GB Ram/ GTX860m

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-11-22 09:27:58
Your offset time is: 2024-11-22 09:27:58