Scripts / Collisionmode (FPE Editing)

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Teabone
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Joined: 8th Jun 2006
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Posted: 9th Jun 2015 03:20
Hi everyone , I can't seem to find much resources on FPE file settings. I'm curious what collisionmodes we have and what their values are.

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
perelect
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Joined: 27th Mar 2015
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Posted: 9th Jun 2015 04:34
Hey Teabone,

There is a little bit about collisionmodes ...
in the "Importing models into GameGuru" its in the Docs folder in GG

and

collisionscaling = 100 Scales the collision box larger or smaller, to prevent player camera clipping thru an object.

That's all I have found so far, going through the forum.
I may be old, but at least my memory still ....hmmm

Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)
Teabone
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Posted: 9th Jun 2015 05:25
Thanks just noticed that the information im looking for is in there. Didn 't know collisionmode 11 would turn off the collisions entirely. Very good to know.
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT
perelect
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Joined: 27th Mar 2015
Location: Australia
Posted: 4th Jul 2015 10:45
There is also a
collisionmode = 99

I just noticed it in an fpe, but im not sure of what it means..


I may be old, but at least my memory still ....hmmm

Pavilion dv6 Notebook, Intel(R) Core(TM) i5-2410M CPU @ 2.30 GHz, Win 7 64 bit, 16 GB Ram, Radeon (TM) HD 6490M, 2336 MB Memory. Resolution 1366x768, Intel(R) HD Graphics 3000. (WEI 5.8)
Pirate Myke
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Posted: 5th Jul 2015 21:51
This information is in the docs folder in the installation.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit

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