nope, unfortunately there's no way to specify a specific ammo type or amount, you have to actually place the ammo onto the map somewhere and then use AddPlayerAmmo() to reference that item
i.e.
- place your ammo station
- place 1 type of each ammo (that it will be able to create) - remove the script from these and hide them (just remember to store the entity number or give them a script to store it)
- inside the ammo station script you can now reference the ammo numbers you stored above using "AddPlayerAmmo(#)"
it would be nice to get a real command to see/edit ammo types and amounts without this long method but for now that's all we have
life\'s one big game
windows vista ultimate
i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11