Scripts / Help

Author
Message
Incyde2
9
Years of Service
User Offline
Joined: 4th Jun 2015
Location:
Posted: 5th Jun 2015 19:25
And how to make so that they assume a zombie clown characters seen at a great distance but I did not see through walls?
PM
!nullptr
Forum Support
9
Years of Service
User Offline
Joined: 27th Mar 2015
Location: Australia
Posted: 5th Jun 2015 22:07
English not your first language? If that is the case, do your best to describe the problem in much greater detail and we'll do our best to work out how we can help.

As this is the scripting subforum, to be able to offer any kind of scripting help we would have to know exactly what the problem is.

AKA SisterMatic (Steam)
Development/ Gaming Rigs
Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
PM
Incyde2
9
Years of Service
User Offline
Joined: 4th Jun 2015
Location:
Posted: 6th Jun 2015 06:26
Sorry, I don't know much English
It is not my native language
PM
Incyde2
9
Years of Service
User Offline
Joined: 4th Jun 2015
Location:
Posted: 6th Jun 2015 06:30
How to make bots more aggressive?

They attack only when approaching possession of them, how to make what they saw from a distance, but did not see through walls?

PS Sorry, I use Google translator unnecessarily English is not my native

I think you get the idea?
PM
!nullptr
Forum Support
9
Years of Service
User Offline
Joined: 27th Mar 2015
Location: Australia
Posted: 6th Jun 2015 06:50
Thank you for being patient with me. I have one language only but I'll do my best to understand you.

In the NPC properties are 2 fields. View Cone Angle and View Range. Adjust them and you'll find the NPC should be more responsive.

I understand some work is being done on AI so it will improve too.
AKA SisterMatic (Steam)
Development/ Gaming Rigs
Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
PM
Incyde2
9
Years of Service
User Offline
Joined: 4th Jun 2015
Location:
Posted: 6th Jun 2015 07:05
Please explain in more detail what kind of NPC and how to regulate it,
I'm just a novice in these matters
PM
!nullptr
Forum Support
9
Years of Service
User Offline
Joined: 27th Mar 2015
Location: Australia
Posted: 6th Jun 2015 07:39 Edited at: 6th Jun 2015 07:41
When you place an NPC on the map, if you click on him you can see a menu with properties as an option.

Click properties and you will see the 2 options I mentioned on the left hand side. Change them to 200 or similar to get better viewing distance and angle. You will need to adjust to suit your needs after doing some testing.

FYI: Any character that you add to a map, including the zombie clown, is called an NPC. Non Player Character
AKA SisterMatic (Steam)
Development/ Gaming Rigs
Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
PM
Incyde2
9
Years of Service
User Offline
Joined: 4th Jun 2015
Location:
Posted: 6th Jun 2015 17:59
Thank you, I have changed the values for 1000, but nothing has changed, you can show the picture exactly where you need to change the value?

Thank you for trying to help me
PM
smallg
Community Leader
19
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 6th Jun 2015 18:14
it really depends which ai script you are using?
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11
Incyde2
9
Years of Service
User Offline
Joined: 4th Jun 2015
Location:
Posted: 6th Jun 2015 18:45
Zombie clown and standart bots
PM
smallg
Community Leader
19
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 6th Jun 2015 19:37
for the clown use this so now when you edit the view range in his properties it will actually work correctly
(also fixed the damage so it wont 1 hit kill you like they used to... no idea why that isnt fixed yet)
life\'s one big game

windows vista ultimate

i5 @3.3ghz, 4gb ram, geforce gtx460, directx 11

Attachments

Login to view attachments
Incyde2
9
Years of Service
User Offline
Joined: 4th Jun 2015
Location:
Posted: 6th Jun 2015 19:50
As all the same it's implemented? show on screenshots or videos
PM
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 6th Jun 2015 21:19 Edited at: 6th Jun 2015 21:19
Quote: "(also fixed the damage so it wont 1 hit kill you like they used to... no idea why that isnt fixed yet)"


ikr...
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce 420 GT

Login to post a reply

Server time is: 2024-12-22 01:22:05
Your offset time is: 2024-12-22 01:22:05