3rd Party Models/Media Chat / Making Custom Weapons?

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Brock Sampson
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Posted: 5th Jun 2015 04:59
Little noob when it comes to this. I have been told some things to do by other people, but I just find it hard to do, and I fail badly at it.

So I was wondering if anyone could be kind enough to offer a small tip for creating weapons? I would appreciate it greatly!

Cheers
~Brock
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Errant AI
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Posted: 5th Jun 2015 05:12
What are you trying to do and what have you attempted and where have you failed? It's a very broad topic...
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Brock Sampson
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Posted: 5th Jun 2015 05:18 Edited at: 5th Jun 2015 05:18
As I said in my my post, I was wanting to create custom weapons...

And I haven't exactly 'failed', I just can't find a way to get the weapon actually in game. I create the weapon model, make the animation for it, get the hands and such, but am clueless what comes after that... Which would be the importing part.

-Brock
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Errant AI
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Posted: 5th Jun 2015 05:36
Once you have your file ready to export, you should find a similar functioning weapon in Game Guru\Files\gamecore\guns and duplicate the directory for it along with all of the files inside.

Then, export your scene and overwrite the hud.x file. This is the file that contains the FPS weapon.

Next, you will need to overwrite the gun_D/N/S.dds texture files with your own textures for your weapon. You need to have the hand and weapon textures all on the same sheet in order for it to work correctly and this is hardcoded to look for that texture set.

Then, open the gunspec.txt in a text editing program and change the animation values and other settings to work with your new weapon.

At this point, it's best to test in-game by directly assigning to the player marker and then fine tune from there.

Eventually, you will need the lowpoly world model and pickup item version in Files\entitybank as well as the 3rd person weapon model which is the VWEAP.x in the gamecore folder.
Gigabyte P67A-UD4-B3, Intel Core i7 2600K, 16GB Corsair DDR3, EVGA GTX 970 SC, Win7 Pro 64-bit SP1, Primary monitor @ 1920x1080, secondary monitor @ 1024x1280
Brock Sampson
9
Years of Service
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Joined: 4th Jun 2015
Location:
Posted: 5th Jun 2015 05:59 Edited at: 5th Jun 2015 06:01
Thank you for the very detailed explanation!

As soon as I finish my weapon bundle, I will be sure to distribute it free to all GG forums members to use, and add a special thank you to you. Again, thanks for the awesome help!

Cheers
-Brock
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