Scripts / [Request] Few scripts requests

Author
Message
Rexzooly-Steam
9
Years of Service
User Offline
Joined: 2nd Jun 2015
Playing:
Posted: 3rd Jun 2015 00:32 Edited at: 3rd Jun 2015 00:39
I have a few little requests what I hope people might be able to help me with.

One is, is it possible to covert the Pet script to make a item follow the player not a NPC?



Also is there away to skip the open menu, use our own pause menu and our own finish menus ?

If there any way to integrate Lua 5.1 over the older 5.0 what is in the main exe?

If there a full list of functions we have access to ? and is editing the default lua promitted by the EULA ?
Autoplay Media Studios Lua Scripter, RPG Maker Creator, FPSC and now GG user.
!nullptr
Forum Support
9
Years of Service
User Offline
Joined: 27th Mar 2015
Location: Australia
Posted: 3rd Jun 2015 01:23 Edited at: 3rd Jun 2015 01:25
1) When you say opening menu? Presumably in standalone? All the art is editable to be whatever you like. I can't answer the actual menu control because I haven't bothered worrying about that myself until my project is close to completion. I'm sure someone can answer that specifically.

2) Version shows as 5.2 last I checked. What LUA command are you using that isn't working?

3) See global.lua for existing command set. It's being expanded so worth watching on updates.

4) All LUA script is editable. (caveat, if you use someone else's script, you need to check their conditions of use)

Hope this helps a bit.
AKA SisterMatic (Steam)
Development/ Gaming Rigs
Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
PM
Rexzooly-Steam
9
Years of Service
User Offline
Joined: 2nd Jun 2015
Playing:
Posted: 3rd Jun 2015 12:16
Well part from one was been able to make object follow not NPC lol, is it seems the pdf that comes with GG is wrong that is what said it was 5.0 so all the commands I would want to use should work

Well the reason for buying the tool was to the misses but soon as I saw the scripting language was Lua well I was like hmm I might be able to do something here, I may of ranted on the forum, but that was a rant for a given reason the geek in me well that's another ball game
Autoplay Media Studios Lua Scripter, RPG Maker Creator, FPSC and now GG user.
!nullptr
Forum Support
9
Years of Service
User Offline
Joined: 27th Mar 2015
Location: Australia
Posted: 3rd Jun 2015 14:24
All good Rexzooly. Most of the support here is pretty clued in to either script/modelling etc. so if you have specific issues with script/entities etc. just drop a thread and I am positive between us we can handle pretty much anything you throw.

New software. New ideas. New people. A good mix
AKA SisterMatic (Steam)
Development/ Gaming Rigs
Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
PM
Rexzooly-Steam
9
Years of Service
User Offline
Joined: 2nd Jun 2015
Playing:
Posted: 3rd Jun 2015 18:51
!nullptr wrote: "New software. New ideas. New people. A good mix "


I agree, is there away to move Objects/entities follow you like a NPC can?
Autoplay Media Studios Lua Scripter, RPG Maker Creator, FPSC and now GG user.
!nullptr
Forum Support
9
Years of Service
User Offline
Joined: 27th Mar 2015
Location: Australia
Posted: 3rd Jun 2015 23:14
There are several entity control commands listed in global.lua

Also read some of the AI scripts for how some of them are used. Most entities can have the same actions applied. I have fun making trees, bridges and rocks spin around, disappear or chase my kids in their games
AKA SisterMatic (Steam)
Development/ Gaming Rigs
Sys 1: i7-4770 (3.5)/16Gb/128 SSD/3Tb/970gtx/2 x 23, 1 x 27 LCD - Sys 2: i7/8Gb/670gtx/1.5Tb/1 x 23 LCD - Sys 3: Amd Quad/8Gb/645gtx/1Tb/30" LCD
PM

Login to post a reply

Server time is: 2024-12-22 01:03:13
Your offset time is: 2024-12-22 01:03:13